Update history
Latest Total Victory: World Conflict 1939-1945 updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Total Victory: World Conflict 1939-1945
New Scenario: North Africa 1941
Play as Erwin Rommel as you dash across the sands of Libya recapturing what the Italians have lost. Assault Tobruk and secure your supply lines toward the ultimate goal, Cairo.
Announcement - Total Victory: World Conflict 1939-1945
Developer DIary #8
Dev Diary: Beta Testing, Wishlist Milestones, and the Road to Release Hello everyone! Development on Total Victory is moving along smoothly, and we are entering an exciting phase. Our beta testers are currently into a 4…
Announcement5 changesCompatibilityUI/audio - Total Victory: World Conflict 1939-1945
Scenario Added
Eastern Front 1941 In June 1941, the world held its breath as three million men surged across the Soviet frontier. You are now at the helm of the most expansive theater of war ever conceived. As the German High Command:…
Announcement1 changeGameplay - Total Victory: World Conflict 1939-1945
Developer Diary #7
I have been so busy I forgot to put up a new developer diary. I have bene working 6 to 7 days a week correcting bugs and adding improvements to the game. Here are the current developments going on. The demo will be a bi…
Announcement5 changes1 numericGameplay - Total Victory: World Conflict 1939-1945
Developer Diary #6
The game is slowly moving along. At first I thought the game might be released in the fall or winter, but now it seems I am back on track for mid to late summer. Adds since November… Beta testers are reporting bugs and…
Event9 changesGameplayCompatibility - Total Victory: World Conflict 1939-1945
Developer Diary #5
The game has most of its features in place. Below is a list of what remains. Computer opponent (CO) land, air, and naval combat – I am working on the land portion of the computer opponent. I am trying to develop a syste…
Event6 changesFixMaps - Total Victory: World Conflict 1939-1945
Developer Diary #4
My work on Total Victory continues. I was hoping to launch this in the Spring. Force pool details and specific combat mechanics have been taking longer than I thought. I could have taken the easy route in researching un…
Event5 changesBalanceGameplay - Total Victory: World Conflict 1939-1945
Developer DIary #3
August has been the month of combat development for the game. For those of you familiar with my other game series, WarPlan, this will have similar mechanics with different formulas and values. LAND COMBAT Multi-hex atta…
Announcement1 changeCompatibility - Total Victory: World Conflict 1939-1945
Developer DIary #2
This past month, I have been working on all the unit types, unit names, counter names, and divisional names. What I thought would take a week took a month. To give a scope of the size of the work... Total Division Types…
Announcement4 changesGameplayMaps - Total Victory: World Conflict 1939-1945
Developer Diary #1
To answer your first question, yes I developed the WarPlan games. Total Victory is a new brand of my wargames based on the Kingdom, Dungeon, and Hero engine. It has a little more complexity than my WarPlan series keepin…
Announcement4 changesUI/audioMaps






