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Steam News26 June 20224y ago

TORUTARU BETA 0.7.3.0 Coin Farmer Overhaul - MAJOR UPDATE

TORUTARU BETA 0.7.3.0 Coin Farmer Overhaul MAJOR UPDATE Summary Been a while since I've posted to the default branch.

In this update7

Full notes

Full ToruTaru update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix9 additions11 changes3 removals
  • Balance
  • Gameplay
addedSummaryBeen a while since I've posted to the default branch. Thanks for your patience while I took my time developing a health system on the experimental branch, adding tons of new features, et cetera. This past week I took a week off at my job, and hammered out a ton of new features and bugfixes. Very excited to show you the work that's been done. This update is going to the default branch as an official update.
changedCOINSBlessed fountains - drop a coin into it to gain a passive buff, which spawns more useful items in random places (talismans) over time. At the end of the buff, coins are spawned in a random place. This buff stacks, so dropping many coins in will produce many talismans spawning on levels. Lasts a few minutes.
changedCOINSStanding in blessed fountains heals the player, up past max HP to 6++ HP.
changedCOINSCursed fountains - drop a coin into it to gain a passive debuff, which spawns drifting spirits (idle, nuisance spirits) in random places over time. At the end of the buff, a black angered spawn cloud is spawned in a random place. This buff stacks, so dropping many coins in will produce a chaotic swarm of spirits spawning all over the level. Lasts a few minutes.
removedCOINSJukebox - insert a coin into it and music will play, and the jukebox will dance around. Within a radius (shown by purple particles) spirits will not come close to the jukebox while music is playing. When song is over, the buff is disabled until another coin is inserted.
changedCOINSSmall chance that jukebox plays cursed music, which spawns drifting spirits (idle, nuisance spirits) and calls them to the jukebox. Music will appear backwards and downpitched.

ToruTaru changes

addedBeen a while since I've posted to the default branch. Thanks for your patience while I took my time developing a health system on the experimental branch, adding tons of new features, et cetera. This past week I took a week off at my job, and hammered out a ton of new features and bugfixes. Very excited to show you the work that's been done. This update is going to the default branch as an official update.
changedBlessed fountains - drop a coin into it to gain a passive buff, which spawns more useful items in random places (talismans) over time. At the end of the buff, coins are spawned in a random place. This buff stacks, so dropping many coins in will produce many talismans spawning on levels. Lasts a few minutes.
changedStanding in blessed fountains heals the player, up past max HP to 6++ HP.
changedCursed fountains - drop a coin into it to gain a passive debuff, which spawns drifting spirits (idle, nuisance spirits) in random places over time. At the end of the buff, a black angered spawn cloud is spawned in a random place. This buff stacks, so dropping many coins in will produce a chaotic swarm of spirits spawning all over the level. Lasts a few minutes.
removedJukebox - insert a coin into it and music will play, and the jukebox will dance around. Within a radius (shown by purple particles) spirits will not come close to the jukebox while music is playing. When song is over, the buff is disabled until another coin is inserted.

TORUTARU BETA 0.7.3.0 Coin Farmer Overhaul MAJOR UPDATE

Summary

Been a while since I've posted to the default branch. Thanks for your patience while I took my time developing a health system on the experimental branch, adding tons of new features, et cetera. This past week I took a week off at my job, and hammered out a ton of new features and bugfixes. Very excited to show you the work that's been done. This update is going to the default branch as an official update.

COINS

  • Blessed fountains - drop a coin into it to gain a passive buff, which spawns more useful items in random places (talismans) over time. At the end of the buff, coins are spawned in a random place. This buff stacks, so dropping many coins in will produce many talismans spawning on levels. Lasts a few minutes.

  • Standing in blessed fountains heals the player, up past max HP to 6++ HP.

  • Cursed fountains - drop a coin into it to gain a passive debuff, which spawns drifting spirits (idle, nuisance spirits) in random places over time. At the end of the buff, a black angered spawn cloud is spawned in a random place. This buff stacks, so dropping many coins in will produce a chaotic swarm of spirits spawning all over the level. Lasts a few minutes.

  • Standing in cursed fountains causes the player to hallucinate, similar to the effects experienced when the player is at 1HP.

  • Jukebox - insert a coin into it and music will play, and the jukebox will dance around. Within a radius (shown by purple particles) spirits will not come close to the jukebox while music is playing. When song is over, the buff is disabled until another coin is inserted.

  • Small chance that jukebox plays cursed music, which spawns drifting spirits (idle, nuisance spirits) and calls them to the jukebox. Music will appear backwards and downpitched.

TALISMANS

  • Dispel talisman no longer wipes the whole floor. Instead, it produces a bubble (about 15 feet radius), and anything within the bubble is dispelled.

  • Changed beacon talisman behavior to make it trap spirits better.

  • Protection talisman secondary ability now pushes physics objects around.

HEALTH

  • Player now starts with 6HP as max HP.

  • Using the heart talisman, or by standing in a blessed fountain, player can heal past 6HP for a total of 8HP. (6+ and 6++ HP)

  • Health meter graphics changed.

  • Health meter buffs and debuffs changed.

FLOORS

  • New floor type "Grandpa's Wooden House" which features 111 unique wall decorations

  • "Hedgemaze" floor type now spawns with 1 of 3 daytimes - day, night, or redsky.

  • All floors now have "Large Furniture" objects, which are either bookshelves or cabinets. Cabinets can be opened by walking up to them. They contain either talismans or coins.

  • "Hedgemaze" and "Villa" floor types can spawn fountains. Rare in Hedgemaze floor type, VERY rare in Villa floor type.

  • Floor generation has been slightly altered for better generation.

  • New room types can spawn in "Villa" floor type.

  • Many small "clutter" physics props removed or changed, including the fishbone and food container. New props have been added, like randomly sized books and others. Colors changed on remaining props.

  • All floors which can spawn Large Furniture objects have a small chance to spawn a Jukebox.

MISC

  • 2 new "alone" songs added, played on dulcimer.

  • Over 30 new "death tips" written, bringing the total death tips to 51.

  • 6 new character models with unique voices added. (Although I haven't seen them spawn yet so I don't know if they work yet)

  • Backspace key can now be used, in addition to the ~ key, to "study" talisman effects. (I did this because someone on Steam complained that they have no ~ key. I still can't program user-rebinds, sorry, bad programmer, everything's hardcoded, I'm stupid, I know)

BUG FIXES

  • 4k resolution no longer has glitched dialog boxes or cut off screen effects

  • Probably more stuff

Source

Steam News / 26 June 2022

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