Full notes
Full ToruTaru update
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What changed
- UI and audio
- Balance
- Gameplay
ToruTaru changes
ToruTaru experimental branch has been updated with new sounds, visuals, ghost behaviors, and rebalancing / bugfixes. Here is a list of many of the changes:
All spirits make distinct ambient foley sounds which reflect their state. Calm / benign spirits make soft rustling sounds, while angered spirits audibly stretch the wood around them. Glitchy shortwave radio sounds removed from most ghosts.
"Cursed areas" (the fog that spawns a ghost) now appears as a sigil burned into the ceiling, which is dripping onto the floor. The player can hear the dripping. This makes cursed areas much more noticeable.
Matches are now more abundant; there is a 60% chance 1 matchbox will spawn on any floor, 20% chance two will spawn, and 20% chance none will spawn. Before it was 33% chance to spawn one.
Calm / benign spirits now have more possible behaviors, including avoidant and shy behaviors. Before, they would charge at the player if the player looked at them. Now, there are many different types of unpredictable actions the spirit can take when looked at.
Talisman effect hints are now seen from the pause menu, and some information (current floor and stats) is no longer shown on the pause menu.
Light spirits no longer have a spirit model, and are just light. Their sound cannot be heard past 1.5m, slightly larger than their damage hitbox.
Silly new cheat code that allows the player to hit a vape every 12 seconds.
Probably other stuff.
Hope you enjoy! Let me know if you run into any bugs, much of this is not fully tested!
-hV
Source
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