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Steam News19 July 202620d ago

v0.17.4 - Improved Vegetation Rendering

I finally upgraded the vegetation rendering engine for v0.17.4 and also upgraded the Unity engine from 6000.0 to 6000.

Full notes

Full Tornado: Research and Rescue update

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What changed

1 fix1 addition1 change0 removals
  • Performance
  • Fixes
  • UI and audio
changedI finally upgraded the vegetation rendering engine for v0.17.4 and also upgraded the Unity engine from 6000.0 to 6000.3
fixedBug fixes: * The vegetation disappearing bug is *mostly* resolved: it happens far less frequently, and when it does, it's only for a couple of minutes before it returns. * Tornado tracks now accurately reflect the wind speed when chemically-altered * Screenshots in fullscreen mode work again, you can also move the screen the game is on with windows + shift + left/right arrow
addedNew features: * The mini-map will remember which button you had selected last with a controller so you don't have to keep re-selecting the buttons you need (really useful for quick deploy and quick recall) * The tornadoes emit a roar that gets louder with proximity and tornado strength, it's actually quite terrifying * When you customise the options in career mode (difficulty and hunts enabled/disabled) or sandbox mode (all the sliders on the final step: hunts enabled, timings, tornado spawn speed, day and night duration etc.) it now saves these between sessions, so you don't have to change them every time you play * You can now toggle tornado trail overlays * Chemicals are now released quicker if the tornado is more intense. Instead of increasing 1 unit per sample, they increase 2 units for F2/F3 tornadoes and 3 units for F4/F5 units. * Trees now react to wind * The probe wind display will show the F-rating uncapped, I just had an F26 tornado on stream with wind speeds peaking above 2000mph
4 and also upgraded the Unity engine6000.06000.34 and also upgraded the Unity engine increased, buff

Tornado: Research and Rescue changes

changedI finally upgraded the vegetation rendering engine for v0.17.4 and also upgraded the Unity engine from 6000.0 to 6000.3
fixedBug fixes: * The vegetation disappearing bug is *mostly* resolved: it happens far less frequently, and when it does, it's only for a couple of minutes before it returns. * Tornado tracks now accurately reflect the wind speed when chemically-altered * Screenshots in fullscreen mode work again, you can also move the screen the game is on with windows + shift + left/right arrow
addedNew features: * The mini-map will remember which button you had selected last with a controller so you don't have to keep re-selecting the buttons you need (really useful for quick deploy and quick recall) * The tornadoes emit a roar that gets louder with proximity and tornado strength, it's actually quite terrifying * When you customise the options in career mode (difficulty and hunts enabled/disabled) or sandbox mode (all the sliders on the final step: hunts enabled, timings, tornado spawn speed, day and night duration etc.) it now saves these between sessions, so you don't have to change them every time you play * You can now toggle tornado trail overlays * Chemicals are now released quicker if the tornado is more intense. Instead of increasing 1 unit per sample, they increase 2 units for F2/F3 tornadoes and 3 units for F4/F5 units. * Trees now react to wind * The probe wind display will show the F-rating uncapped, I just had an F26 tornado on stream with wind speeds peaking above 2000mph

I finally upgraded the vegetation rendering engine for v0.17.4 and also upgraded the Unity engine from 6000.0 to 6000.3

Bug fixes: * The vegetation disappearing bug is *mostly* resolved: it happens far less frequently, and when it does, it's only for a couple of minutes before it returns. * Tornado tracks now accurately reflect the wind speed when chemically-altered * Screenshots in fullscreen mode work again, you can also move the screen the game is on with windows + shift + left/right arrow

New features: * The mini-map will remember which button you had selected last with a controller so you don't have to keep re-selecting the buttons you need (really useful for quick deploy and quick recall) * The tornadoes emit a roar that gets louder with proximity and tornado strength, it's actually quite terrifying * When you customise the options in career mode (difficulty and hunts enabled/disabled) or sandbox mode (all the sliders on the final step: hunts enabled, timings, tornado spawn speed, day and night duration etc.) it now saves these between sessions, so you don't have to change them every time you play * You can now toggle tornado trail overlays * Chemicals are now released quicker if the tornado is more intense. Instead of increasing 1 unit per sample, they increase 2 units for F2/F3 tornadoes and 3 units for F4/F5 units. * Trees now react to wind * The probe wind display will show the F-rating uncapped, I just had an F26 tornado on stream with wind speeds peaking above 2000mph

Source

Steam News / 19 July 2026

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