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Steam News16 July 202623d ago

Visual Chemical Spray - v0.17.3

V0.17.3 brings some changes to last night's update to make the experience more polished: Now the probe emits a visible chemical mist/spray when chemicals are released - the colour of the mist depends on the chemical bei

Full notes

Full Tornado: Research and Rescue update

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What changed

1 fix0 additions0 changes0 removals
  • Maps
fixedNow the probe emits a visible chemical mist/spray when chemicals are released - the colour of the mist depends on the chemical being released * Chemicals can now be disabled and re-enabled in-game, so you can choose to continue collecting data, but not let chemicals be released. This can be helpful especially when you create an F10 tornado and things get a bit chaotic * The colour palette for the chemicals/data types have been adjusted * The scroll-wheel zooming the map + camera bug has been fixed * The trails on the map now accurately reflect the wind field when chemicals make it go beyond 318mph * Some spawn offsets have been fixed so you don't spawn inside overpasses. Also when spawning in "empty" tiles (forests, fields, corn fields etc.) you will spawn nearer the edge so you don't have as far to drive

Tornado: Research and Rescue changes

fixedNow the probe emits a visible chemical mist/spray when chemicals are released - the colour of the mist depends on the chemical being released * Chemicals can now be disabled and re-enabled in-game, so you can choose to continue collecting data, but not let chemicals be released. This can be helpful especially when you create an F10 tornado and things get a bit chaotic * The colour palette for the chemicals/data types have been adjusted * The scroll-wheel zooming the map + camera bug has been fixed * The trails on the map now accurately reflect the wind field when chemicals make it go beyond 318mph * Some spawn offsets have been fixed so you don't spawn inside overpasses. Also when spawning in "empty" tiles (forests, fields, corn fields etc.) you will spawn nearer the edge so you don't have as far to drive

V0.17.3 brings some changes to last night's update to make the experience more polished:

  • Now the probe emits a visible chemical mist/spray when chemicals are released - the colour of the mist depends on the chemical being released * Chemicals can now be disabled and re-enabled in-game, so you can choose to continue collecting data, but not let chemicals be released. This can be helpful especially when you create an F10 tornado and things get a bit chaotic * The colour palette for the chemicals/data types have been adjusted * The scroll-wheel zooming the map + camera bug has been fixed * The trails on the map now accurately reflect the wind field when chemicals make it go beyond 318mph * Some spawn offsets have been fixed so you don't spawn inside overpasses. Also when spawning in "empty" tiles (forests, fields, corn fields etc.) you will spawn nearer the edge so you don't have as far to drive

Enjoy! :)

Source

Steam News / 16 July 2026

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