Update log
Full Tornado: Research and Rescue update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Performance
- Gameplay
I spent the day tracking down the root cause of the first-person controller bug where the WASD keys would become inverted/offset from the direction the camera was pointing. It turns out the Unity physics engine was interfering with the player object, and I had to disable an option in the inspector.
I am now 100% confident this was the issue because I could toggle the option in the inspector, and the controls would go all weird, disable it and they would be instantly fixed. The fact that I could toggle the error on/off, and that I just streamed for 90 minutes without it occurring at all makes me very confident that issue is resolved.
I have also fixed a minor bug where if you set the tornado quality to the lowest setting, it wouldn't render properly. This wasn't really a bug, I just set the resolution too low to actually render the funnel correctly so the lowest setting is a little bit higher than before in terms of quality.
I also made the scenario configuration easier to use: the CAPE and helicity update whenever you change a slider, so the "Generate CAPE" and "Generate Helicity" buttons are no longer needed.
I hope you all enjoy, and have fun chasing!
Source
