Update log
Full Tormented Souls 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Balance
- Fixes
- Maps
- UI and audio
Hi everyone!
We've just released patch 1.3.3 which includes fixes for 40+ issues while also addressing the outstanding softlocks that were present in 1.3.2. See below for the full changelog:
Gameplay
- Fixed: Collecting all weapons would not unlock the Hoplophile achievement
- Fixed: Costumes appeared to duplicate, and Caroline would become invisible
- Fixed: Equipping and unequipping the Lighter caused the darkness mechanic to break
- Fixed: Player now receives Joseph's diary "02. The Sacred Book of the Nephilim" after interacting with Joseph
- Fixed: Issue where Joseph's diary could be duplicated
- Fixed: Incorrect icon displayed if upgrading the Shotgun with only the second upgrade
- Fixed: Player could break wooden crates in the Sewers without having the Detachable Flashlight equipped
- Fixed: Players now correctly receive items from wooden crates in School East Corridor B
- Fixed: Animation issue with ladders when aiming
- Fixed: Sandbag collision clipping through pillar in the Cloister
- Fixed: Traps could push Caroline on top of environmental objects
- Fixed: Unable to interact with the wardrobe in the Guest room for a second time
- Fixed: Players could teleport from the Commercial District to the Mall when interacting with a car trunk
- Fixed: Joseph would still be present in the Processing Plant after leaving the scene
- Fixed: Lower Wing elevator became unusable and displayed a message about insufficient power
- Fixed: Camera would become locked when skipping the VHS cutscene in the Processing Plant
- Fixed: Players could get stuck in an alcove in the Cemetery
- Fixed: Players lost control of the plant trolley in the Playground
- Fixed: Undercroft elevator became unusable and displayed a message about insufficient power
- Fixed: Camera would not update correctly in the Containment Ward
- Added pointing statues in particular locations to hint at hidden items
- Fixed: Save files were mistakenly overwritten in the background of the save/load menu
- Fixed: Controller vibration for heartbeats continued when the game was paused
- Fixed: Results screen would show incorrect data for saves recorded and healing items used
- The Windows key can no longer be bound to an input
- Fixed: The center Cryptex dial will sometimes rotate on pickup
- Fixed: The letter puzzle in the Cemetery would sometimes not complete
- Fixed: The letter puzzle in the Cemetery could be completed with the wrong solution
- Fixed: Issue where fuses would disappear from the inventory
- Fixed: On rare occasions, Iron Maiden's mask would not open
- Fixed: Camera issues during the Harvester boss fight when transitioning from cutscenes
- Fixed: Dr Hertz defeat cutscene was in 4:3 aspect ratio
- Fixed: Caroline's self-healing would be disabled when dying in the Dr Hertz boss fight (Assisted difficulty)
- Fixed: Pighead would not get electrocuted
- Fixed: On rare occasions, the final boss would only fire lasers
- Fixed: Being grabbed by multiple ghosts caused a soft lock
- Fixed: Enemies spawning incorrectly when exiting the School
- Fixed: Diver enemies could knock Caroline through walls
Visuals
- Fixed: Caroline's neck during cutscenes when wearing the police costume
- Fixed: Caroline's hair textures during opening cutscenes
- Fixed: Tree clipping in the South Corridor 2F next to the dead nun
- Removed the stairs icon in the West Corridor (Convent)
- Fixed: Shimmers could be seen through walls in the Dining Room
- Added a shimmer effect to the Manual Jack
- Cemetery B1 map has been updated to display the corridor in the Burial Chamber
Audio
- Added SFX when turning on the
Source
