In this update5
Full notes
Full Tormented Souls 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Maps
Tormented Souls 2 changes
Hi everyone!
We've just released patch 1.3.3 which includes fixes for 40+ issues while also addressing the outstanding softlocks that were present in 1.3.2. See below for the full changelog:
Gameplay
Fixed: Collecting all weapons would not unlock the Hoplophile achievement
Fixed: Costumes appeared to duplicate, and Caroline would become invisible
Fixed: Equipping and unequipping the Lighter caused the darkness mechanic to break
Fixed: Player now receives Joseph's diary "02. The Sacred Book of the Nephilim" after interacting with Joseph
Fixed: Issue where Joseph's diary could be duplicated
Fixed: Incorrect icon displayed if upgrading the Shotgun with only the second upgrade
Fixed: Player could break wooden crates in the Sewers without having the Detachable Flashlight equipped
Fixed: Players now correctly receive items from wooden crates in School East Corridor B
Fixed: Animation issue with ladders when aiming
Fixed: Sandbag collision clipping through pillar in the Cloister
Fixed: Traps could push Caroline on top of environmental objects
Fixed: Unable to interact with the wardrobe in the Guest room for a second time
Fixed: Players could teleport from the Commercial District to the Mall when interacting with a car trunk
Fixed: Joseph would still be present in the Processing Plant after leaving the scene
Fixed: Lower Wing elevator became unusable and displayed a message about insufficient power
Fixed: Camera would become locked when skipping the VHS cutscene in the Processing Plant
Fixed: Players could get stuck in an alcove in the Cemetery
Fixed: Players lost control of the plant trolley in the Playground
Fixed: Undercroft elevator became unusable and displayed a message about insufficient power
Fixed: Camera would not update correctly in the Containment Ward
Added pointing statues in particular locations to hint at hidden items
Fixed: Save files were mistakenly overwritten in the background of the save/load menu
Fixed: Controller vibration for heartbeats continued when the game was paused
Fixed: Results screen would show incorrect data for saves recorded and healing items used
The Windows key can no longer be bound to an input
Fixed: The center Cryptex dial will sometimes rotate on pickup
Fixed: The letter puzzle in the Cemetery would sometimes not complete
Fixed: The letter puzzle in the Cemetery could be completed with the wrong solution
Fixed: Issue where fuses would disappear from the inventory
Fixed: On rare occasions, Iron Maiden's mask would not open
Fixed: Camera issues during the Harvester boss fight when transitioning from cutscenes
Fixed: Dr Hertz defeat cutscene was in 4:3 aspect ratio
- FixedCaroline's self-healing would be disabled when dying in the Dr Hertz boss fight (Assisted difficulty)
Fixed: Pighead would not get electrocuted
Fixed: On rare occasions, the final boss would only fire lasers
Fixed: Being grabbed by multiple ghosts caused a soft lock
Fixed: Enemies spawning incorrectly when exiting the School
Fixed: Diver enemies could knock Caroline through walls
Visuals
Fixed: Caroline's neck during cutscenes when wearing the police costume
Fixed: Caroline's hair textures during opening cutscenes
Fixed: Tree clipping in the South Corridor 2F next to the dead nun
Removed the stairs icon in the West Corridor (Convent)
Fixed: Shimmers could be seen through walls in the Dining Room
Added a shimmer effect to the Manual Jack
Cemetery B1 map has been updated to display the corridor in the Burial Chamber
Audio
Added SFX when turning on the electric generator in Subject Containment
Added SFX to the final boss tentacles upon defeat
Localisation and Text
Fixed: The word "Electrical" was missing in the Symbol Paper model
Fixed: Room names were cut off in the Upper Wing and Reception on the Processing Plant map
As was the case last time around, we have retired the previous community feedback thread and have created a new one for 1.3.3. Should you encounter any other issues while playing please post them here: https://steamcommunity.com/app/2464280/discussions/0/678482693017586786/
We aim to have this patch live across all other platforms by 2nd December and thank you again for your patience while we squashed the outstanding bugs on Steam.
The team will now be focusing on a free content update that will include the much requested New Game Plus as well as some deadly new weapons to experiment with! We'll be able to share more news about this in the coming weeks 😎
Dual Effect & PQube
Source
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