Update log
Full Tormented Souls 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Store
- Gameplay
- Maps
Hey everyone!
Thank you for your patience as we worked through all of your feedback and bug reports over the past few weeks 🙏 Following a short beta period we have now rolled out patch 1.3.2 which should address over 60 issues including the softlocks that have been frustrating players since launch.
IMPORTANT: During the beta period we were made aware of two instances of persisting softlocks in 1.3.2:
Issue 1: Sometimes the main cemetery (tomb dials) puzzle does not trigger correctly after it is completed.
Solution: Ensure that you save in the Cemetery Office immediately after entering the cemetery area for the first time. If you encounter the softlock issue reloading the Cemetery Office save should clear the bug.
Issue 2: In rare instances, fuse items placed in the School Generator Room or held in the players inventory in v1.2 are disappearing in v1.3.2. We are investigating why this is happening.
Solution: For some players collecting the fuse items from the fuse box and saving in v1.2 before switching over to v1.3.2 resolves the issue.
As an extra precaution we are keeping the v1.2 of the game live on a separate public beta branch so that players can revert to this version if need be. You can access the branch as follows:
Right click on the Tormented Souls 2 app in your Steam library.
Select ‘properties’.
Select ‘betas’ from the left-hand menu.
Click on the ‘beta participation’ dropdown and select ‘rollback_1.2.0'
Select ‘installed files’ from the left-hand menu and click ‘verify integrity of game files’.
Here is the full changelog for v1.3.2:
Gameplay
- Fixed: Registry achievement unlock condition
- Fixed: Master Key achievement unlock condition
- Fixed: Hoplophile achievement unlock condition
- Fixed: Serial Killer achievement unlock condition
- Fixed: Vindication achievement unlock condition
- Fixed: Ranger achievement unlock condition
- Fixed: Upper Wing elevator became unusable and displayed a message about insufficient power
- Fixed: Warehouse elevator became unusable and displayed a message about insufficient power
- Fixed: School elevator became unusable and displayed a message about insufficient power
- Fixed: Burial Chamber elevator became unusable and displayed a message about insufficient power
- Fixed: Players could go out of bounds in the Cemetery Grounds
- Fixed: Players could go out of bounds in the Arcade
- Fixed: The darkness mechanic not triggering in the Lower Wing
- Fixed: Joseph's diary, "03. The Dark Book is Here!", could be obtained twice
- Removed the (unintended) fifth Joseph diary entry
- Fixed: Players could lose control of the Kitchen and the Playground moveable objects
- Fixed: Unlocked Laboratory door would lock again when leaving the area
- Fixed: Elevator Passage elevator to the Ancient Temple became unusable and displayed a message about insufficient power
- Fixed: Soft lock when pressing the change target input
- Fixed: Soft lock in the Iron Maiden boss fight when interacting with the boss during stand-up animation
- Fixed: Item pick-up interactions in the Iron Maiden boss fight were unresponsive
- Fixed: Iron Maiden jumped to downed animation if hit during the roar animation
- Fixed: Iron Maiden cutscene would freeze if the inventory was open upon Iron Maiden's defeat
- Fixed: Soft lock in the Harvester boss fight
- Fixed: An unusable Harpoon could be collected after the Harvester was defeated
- Fixed: Dr Hertz boss entered down stage before all other enemies were defeated
- Added additional visuals to Dr Hertz defeat animation
- Fixed: Caroline's death animation would be in mid-air when killed by
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