Full notes
Full Torment: Tides of Numenera update
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Repeated intro
Hello all, Welcome to the Torment: Tides of Numenera Early Access launch on Steam! We’re really excited about having a new audience come on board and are looking forward to your feedback. With Torment: Tides of Numenera, we’re working to craft a game worthy of the legacy of Planescape: Torment, a deep story-driven experience set in a unique setting, with memorable companions, complex mind-bending dialogues, and places to explore that are both beautiful and horrifying. Torment's world is highly reactive and we hope you'll be able to enjoy not just a single play-through, but experimenting with different builds and options in solving quests and progressing through the game. Please post any questions and suggestions on this forum. We will be monitoring them to fix bugs and iterate on the game to make it the best it can be. There is also a "Feedback" button in the game, though at this time it requires a Torment account to use - you can sign up on our web site here: https://torment.inxile-entertainment.com/ We do not have a set update schedule, but we will be doing rolling updates before final release later this year to address your most-requested ideas and get more feedback as the game evolves and improves. Torment is in active development, and you will be gaining access to development snapshots - this means that we will be implementing hundreds or thousands of changes every build, so you will see the game grow along with us. As a disclaimer, you will almost definitely encounter bugs, so do keep that in mind while playing. We recommend you save the game often. Known issues with fixes in the very near future: - The game can occasionally get locked up in the Broken Dome after character creation, where a dialog sequence won't play properly. To get around this, save after the first combat sequence and reload. - Combat can occasionally get stuck/not allow any input. The current work-around is to load a save file. - The first location (Fathom 13) may perform poorly on some systems at this time. Other locations past Fathom 13 should run better. - Cyphers can't be moved between characters, and Cypher Sickness can stack multiple times on reloading. - Some quests can be left in an incomplete state in the journal after they are completed. Planned features/improvements for the near future: - Autosaving and quicksaving. - Hotkeys for the interface. - Combat and equipment balance adjustments. - Performance optimizations. - Missing features such as merchants. As we go forward, we will also be slotting in new artwork, visual and sound effects, and interface improvements. Many such elements are in a "first pass" or unfinished state right now, and you can expect things to get more polished over time. Thank you for joining us!
What changed
- UI and audio
Torment: Tides of Numenera changes
Source
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