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Steam News25 October 20223y ago

October patch with halloween event

Halloween Event: As mentioned before we are hosting a one week halloween event. It comes with 4 event maps and a bunch of event quests. The progress will only be count on event maps!

In this update9

Full notes

Full Torins Towers: Rise of Heroes update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes5 additions18 changes0 removals
  • Store
  • Gameplay
  • Balance
  • Maps
  • Events
  • UI and audio
addedHalloween Event:As mentioned before we are hosting a one week halloween event. It comes with 4 event maps and a bunch of event quests. The progress will only be count on event maps! With completing quests you get some loot and additionally event currency. This currency can be used in the event shop to buy Skins, gems and potions. So play every difficulty of each map to find all hidden pumpkins and finish all quests! We hope you enjoy it and happy halloween!
addedCoop Gamemode:We implemented a new multiplayer game mode: Coop In coop, you don't fight against each other, but you play WITH your friend to beat the AI You can play it by using invite friends feature (to play with your friends) or use the new matchmaking queue for coop
changedNew Profile Window:We improved the profile window where you can not only equip your consumables, but now .. everything! Hero stats now show the calculation. You can see the base stats, how much you already skilled and for armor how much damage it will reduce. There are now also buttons for the hero spells and on consumables (under Items -> In game). When you click on them, a popup appears with more detailed information of what this spell/consumable do and a little example video, showing how it works and looks. We also improved usage of exp potions. There is more information displayed such as how much exp you get and how many levels you get from using spezific amounts.
changedNew Friend Invite Window:To introduce coop, we also reworked the whole invite window to handle both gamemodes As a host you can decide, besides the map, which gamemode to play. There are two buttons and the grayed one is the current selected The gamemode and map selection is now synced for other players too!
changedBalancing:Nerved knights, -10 damage on all levels and -10 health on each upgrade
changedBalancing:Defense potion buffed from 40 to 100 armor
Defense potion buffed40100Defense potion buffed increased, buff

Torins Towers: Rise of Heroes changes

addedAs mentioned before we are hosting a one week halloween event. It comes with 4 event maps and a bunch of event quests. The progress will only be count on event maps! With completing quests you get some loot and additionally event currency. This currency can be used in the event shop to buy Skins, gems and potions. So play every difficulty of each map to find all hidden pumpkins and finish all quests! We hope you enjoy it and happy halloween!
addedWe implemented a new multiplayer game mode: Coop In coop, you don't fight against each other, but you play WITH your friend to beat the AI You can play it by using invite friends feature (to play with your friends) or use the new matchmaking queue for coop
changedWe improved the profile window where you can not only equip your consumables, but now .. everything! Hero stats now show the calculation. You can see the base stats, how much you already skilled and for armor how much damage it will reduce. There are now also buttons for the hero spells and on consumables (under Items -> In game). When you click on them, a popup appears with more detailed information of what this spell/consumable do and a little example video, showing how it works and looks. We also improved usage of exp potions. There is more information displayed such as how much exp you get and how many levels you get from using spezific amounts.
changedTo introduce coop, we also reworked the whole invite window to handle both gamemodes As a host you can decide, besides the map, which gamemode to play. There are two buttons and the grayed one is the current selected The gamemode and map selection is now synced for other players too!
changedNerved knights, -10 damage on all levels and -10 health on each upgrade

Halloween Event:

As mentioned before we are hosting a one week halloween event. It comes with 4 event maps and a bunch of event quests. The progress will only be count on event maps! With completing quests you get some loot and additionally event currency. This currency can be used in the event shop to buy Skins, gems and potions. So play every difficulty of each map to find all hidden pumpkins and finish all quests! We hope you enjoy it and happy halloween!

Coop Gamemode:

We implemented a new multiplayer game mode: Coop In coop, you don't fight against each other, but you play WITH your friend to beat the AI You can play it by using invite friends feature (to play with your friends) or use the new matchmaking queue for coop

New Profile Window:

We improved the profile window where you can not only equip your consumables, but now .. everything! Hero stats now show the calculation. You can see the base stats, how much you already skilled and for armor how much damage it will reduce. There are now also buttons for the hero spells and on consumables (under Items -> In game). When you click on them, a popup appears with more detailed information of what this spell/consumable do and a little example video, showing how it works and looks. We also improved usage of exp potions. There is more information displayed such as how much exp you get and how many levels you get from using spezific amounts.

New Friend Invite Window:

To introduce coop, we also reworked the whole invite window to handle both gamemodes As a host you can decide, besides the map, which gamemode to play. There are two buttons and the grayed one is the current selected The gamemode and map selection is now synced for other players too!

Balancing:

  • Nerved knights, -10 damage on all levels and -10 health on each upgrade

  • Defense potion buffed from 40 to 100 armor

  • Increased speed of Ion's stun spell animation

  • Adjust the damage size of the flamthrower in total chaos

  • AI evades flamethrower and monster better

  • AI interacts with the event circle and force fields

Gameplay Improvements:

  • Swapped Ion's spells, now his Q is his Stun and lightning strike his ult. Also adjusted mana and cooldown values

  • Your hero has a new unique selection circle

  • Ion's ult circle got a visual upgrade

  • Selection of units now won't have a triangle above, but instead the circle below will turn green

  • Shooting tower can see much further than other building types

  • Units and shooting tower now have a visible attack range which gets shown when selected (only for ranged units and single selected)

Overlay Improvements:

  • The stars for levels got a new look

  • Library button moved from profile window to options

  • Updated the look of item duration bar ingame

  • Spells should now always be visible also on uncommen screen sizes

  • The multiplayer window and matchmaking information is now also available in german

  • When you use your potion, the button dissapears ingame

  • When your hero dies, your abilities are grayed out to show they are currently not useable

Worldmap:

  • Worldmap Hero now uses the current skin equipped

  • When opening the shop in Profilewindow, the shop will appear in front of it

Bug Fixes:

  • Fixed a bug where Ion's spell could be heared and seen in the fog of war

  • Fixed a bug where Torin's ult didn't play a sound when he started it in the fog of war and then were visible

  • Shop Tab won't restart animating when re-opening the shop

  • Fixed a bug where the game crashed when you had Ion equipped and startet the hero tutorial

  • Fixed not updating description info when using radial menu and staying on the element

  • Fixed a bug where knight skins always had the red unit on top

  • Fixed a bug where the radial menu stayed open when the current selected building got captured

  • Fixed a bug in the shop where text wouldn't use all it's space on the heroes

Source

Steam News / 25 October 2022

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