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Full notes
Full Torins Towers: Rise of Heroes update
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What changed
- Store
- Gameplay
- Balance
- Maps
- Events
- UI and audio
Torins Towers: Rise of Heroes changes
Halloween Event:
As mentioned before we are hosting a one week halloween event. It comes with 4 event maps and a bunch of event quests. The progress will only be count on event maps! With completing quests you get some loot and additionally event currency. This currency can be used in the event shop to buy Skins, gems and potions. So play every difficulty of each map to find all hidden pumpkins and finish all quests! We hope you enjoy it and happy halloween!
Coop Gamemode:
We implemented a new multiplayer game mode: Coop In coop, you don't fight against each other, but you play WITH your friend to beat the AI You can play it by using invite friends feature (to play with your friends) or use the new matchmaking queue for coop
New Profile Window:
We improved the profile window where you can not only equip your consumables, but now .. everything! Hero stats now show the calculation. You can see the base stats, how much you already skilled and for armor how much damage it will reduce. There are now also buttons for the hero spells and on consumables (under Items -> In game). When you click on them, a popup appears with more detailed information of what this spell/consumable do and a little example video, showing how it works and looks. We also improved usage of exp potions. There is more information displayed such as how much exp you get and how many levels you get from using spezific amounts.
New Friend Invite Window:
To introduce coop, we also reworked the whole invite window to handle both gamemodes As a host you can decide, besides the map, which gamemode to play. There are two buttons and the grayed one is the current selected The gamemode and map selection is now synced for other players too!
Balancing:
Nerved knights, -10 damage on all levels and -10 health on each upgrade
Defense potion buffed from 40 to 100 armor
Increased speed of Ion's stun spell animation
Adjust the damage size of the flamthrower in total chaos
AI evades flamethrower and monster better
AI interacts with the event circle and force fields
Gameplay Improvements:
Swapped Ion's spells, now his Q is his Stun and lightning strike his ult. Also adjusted mana and cooldown values
Your hero has a new unique selection circle
Ion's ult circle got a visual upgrade
Selection of units now won't have a triangle above, but instead the circle below will turn green
Shooting tower can see much further than other building types
Units and shooting tower now have a visible attack range which gets shown when selected (only for ranged units and single selected)
Overlay Improvements:
The stars for levels got a new look
Library button moved from profile window to options
Updated the look of item duration bar ingame
Spells should now always be visible also on uncommen screen sizes
The multiplayer window and matchmaking information is now also available in german
When you use your potion, the button dissapears ingame
When your hero dies, your abilities are grayed out to show they are currently not useable
Worldmap:
Worldmap Hero now uses the current skin equipped
When opening the shop in Profilewindow, the shop will appear in front of it
Bug Fixes:
Fixed a bug where Ion's spell could be heared and seen in the fog of war
Fixed a bug where Torin's ult didn't play a sound when he started it in the fog of war and then were visible
Shop Tab won't restart animating when re-opening the shop
Fixed a bug where the game crashed when you had Ion equipped and startet the hero tutorial
Fixed not updating description info when using radial menu and staying on the element
Fixed a bug where knight skins always had the red unit on top
Fixed a bug where the radial menu stayed open when the current selected building got captured
Fixed a bug in the shop where text wouldn't use all it's space on the heroes
Source
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