In this update3
Full notes
Full Torins Towers: Rise of Heroes update
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What changed
- Gameplay
- Events
- Maps
- Server
- UI and audio
- Fixes
Torins Towers: Rise of Heroes changes
What's new(Highlights):
Two new gameplay mechanics! Thunderstorm and Sphere Dome
Thunderstorm is a dangerous area to be around where you can get hit by a lightning strike. Are you up for the challenge? Play it in "PathOfElectricity" and "Mountains"
Sphere Dome is a protecting Sphere around Buildings. To deactivate, you have to find it's platform and stand on it with a unit. When the building gets captured, the dome disappears. Play it in "Interruption" and "SphereFear"
New multiplayer map: "Total Chaos"
New achievement: "don't get burned" - win wildfire in hard without losing a unit to the fire
Archers now attack random enemies in their attack range, this results into a more fluid combat you can now reset your hero stats
You now get a error message when its not possible to connect to the server and save/load your progress
Balancing:
The AI in "Flowerland" now won't upgrade their buildings and therefore be easier to win
Reduced the amount of towers in the multiplayer map "Obstacle Course" and added a new bridge
Bug fixes:
Updated localisation, this will hopefully fix a start-up bug for some players
Fixed a bug where in "Flowerland" captured buildings went invisible
Fixed a bug where buildings didn't get completely destroyed by the wildfire which also resulted into not directly losing the mission
Fixed a bug where sometimes a win didn't count as a win in singleplayer
Fixed a bug where another level got started when you hit replay
Players now spawn on the level they just played
Source
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