In this update8
Full notes
Full Torch of Shadows update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Fixes
- Events
Torch of Shadows changes
Highlights
Elites behave. Their skills no longer spawn outside the arena; everything spawns inside walls like a law-abiding void creature.
Reroll is in. Don’t like your upgrade options? Reroll right there in-run.
Rarity is in. In-game upgrades now have rarity tiers with tuned weights—especially for Attack Power and Attack Speed.
Performance (a.k.a. the Big Chill)
Ward Totem optimized; no more stutters when it lands.
Corruption Trail / Radiant Trail refactored; heavy moments are smooth.
Separation logic tuned for large crowds; CPU bonfires extinguished.
Audio & Music
The run music was a lullaby. So we added ~28 dynamic tracks that rotate every run, plus 11 menu tracks that shuffle outside runs. Every session sounds fresh.
UX & Quality of Life
Dash cooldown display bug after “cooldown down” effects—fixed.
Reroll keyboard & gamepad placeholders—added, so you always know the inputs.
“Having a bug? Reset the game” button—added for quick recoveries.
ESC after win/lose now returns you cleanly (no more accidental pause tries).
Critical hits got a shiny icon. Crunch meets clarity. Next updates will have critical hit chance and damage.
Flask count is now 3. Also, Flask Cooldown Reduction was removed to keep resource timing crisp.
Disclaimer & Ancient Bestiary open/close skip bugs—fixed.
Systems & Rewards
Boss & Elite rewards: 2x XP and refreshed drop tables. Risk up, reward up.
Main Upgrade early unlocks are now achievement-gated (earn it, keep it).
Main Upgrade costs are higher; economy pacing is cleaner.
- Per-level scalingprevious +2% felt stingy, so we moved to +4% for better early-mid momentum—tempered by the new rarity weights to avoid late-game overflow.
Language & Text
Percentage (%) formatting standardized across languages.
In-game tooltips now update properly when you switch language.
German pass completed. Umlauts are happy.
Lore & Collection
- Ancient Book/Bestiary addedenemies show as GIFs in-game; when new entries unlock, you’ll see a “Bestiary updated” toast on the right side. Knowledge is power (and cosmetics).
itch.io demo is now live. Another doorway to the temple—mind the gravity.
TL;DR Patch Notes (one breath)
Bugfix: Elites spawn inside walls
Upgrade screen animations
Reroll added
Rarity added (AP/AS weights tuned)
Ward Totem perf
Corruption/Radiant Trail perf
Separation perf
Dash CD UI fix
Reroll & gamepad placeholders
“Reset game” button
ESC exits end screens properly
Crit icon
Flask = 3, Flask CD reduction removed
Boss/Elite = 2× XP + new drops
Main Upgrade early unlocks via achievements
Main Upgrade costs increased
Per-level scaling to +4% with rarity balancing
% formatting standardized
Tooltips refresh on language change
German localization pass
Bestiary with GIFs + update toast
itch.io demo live
That’s the batch! Try a few runs, abuse the reroll (responsibly), and tell us how the new music mix and rarity curve feel in the wild.
Guard the light. Bend the shadow.
Source
Changelog.gg summarizes and formats this update. How we read updates.
