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Steam News18 November 20257mo ago

Torch of Shadows Demo Update v.1.1.13

Highlights Elites behave. Their skills no longer spawn outside the arena; everything spawns inside walls like a law-abiding void creature. Reroll is in. Don’t like your upgrade options? Reroll right there in-run.

In this update8

Full notes

Full Torch of Shadows update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes10 additions28 changes3 removals
  • Gameplay
  • Balance
  • Performance
  • UI and audio
  • Fixes
  • Events
removedHighlightsElites behave. Their skills no longer spawn outside the arena; everything spawns inside walls like a law-abiding void creature.
changedHighlightsReroll is in. Don’t like your upgrade options? Reroll right there in-run.
addedHighlightsRarity is in. In-game upgrades now have rarity tiers with tuned weights—especially for Attack Power and Attack Speed.
changedPerformance (a.k.a. the Big Chill)Ward Totem optimized; no more stutters when it lands.
changedPerformance (a.k.a. the Big Chill)Corruption Trail / Radiant Trail refactored; heavy moments are smooth.
changedPerformance (a.k.a. the Big Chill)Separation logic tuned for large crowds; CPU bonfires extinguished.

Torch of Shadows changes

removedElites behave. Their skills no longer spawn outside the arena; everything spawns inside walls like a law-abiding void creature.
changedReroll is in. Don’t like your upgrade options? Reroll right there in-run.
addedRarity is in. In-game upgrades now have rarity tiers with tuned weights—especially for Attack Power and Attack Speed.
changedWard Totem optimized; no more stutters when it lands.
changedCorruption Trail / Radiant Trail refactored; heavy moments are smooth.

Highlights

  • Elites behave. Their skills no longer spawn outside the arena; everything spawns inside walls like a law-abiding void creature.

  • Reroll is in. Don’t like your upgrade options? Reroll right there in-run.

  • Rarity is in. In-game upgrades now have rarity tiers with tuned weights—especially for Attack Power and Attack Speed.

Performance (a.k.a. the Big Chill)

  • Ward Totem optimized; no more stutters when it lands.

  • Corruption Trail / Radiant Trail refactored; heavy moments are smooth.

  • Separation logic tuned for large crowds; CPU bonfires extinguished.

Audio & Music

  • The run music was a lullaby. So we added ~28 dynamic tracks that rotate every run, plus 11 menu tracks that shuffle outside runs. Every session sounds fresh.

UX & Quality of Life

  • Dash cooldown display bug after “cooldown down” effects—fixed.

  • Reroll keyboard & gamepad placeholders—added, so you always know the inputs.

  • “Having a bug? Reset the game” button—added for quick recoveries.

  • ESC after win/lose now returns you cleanly (no more accidental pause tries).

  • Critical hits got a shiny icon. Crunch meets clarity. Next updates will have critical hit chance and damage.

  • Flask count is now 3. Also, Flask Cooldown Reduction was removed to keep resource timing crisp.

  • Disclaimer & Ancient Bestiary open/close skip bugs—fixed.

Systems & Rewards

  • Boss & Elite rewards: 2x XP and refreshed drop tables. Risk up, reward up.

  • Main Upgrade early unlocks are now achievement-gated (earn it, keep it).

  • Main Upgrade costs are higher; economy pacing is cleaner.

  • Per-level scalingprevious +2% felt stingy, so we moved to +4% for better early-mid momentum—tempered by the new rarity weights to avoid late-game overflow.

Language & Text

  • Percentage (%) formatting standardized across languages.

  • In-game tooltips now update properly when you switch language.

  • German pass completed. Umlauts are happy.

Lore & Collection

  • Ancient Book/Bestiary addedenemies show as GIFs in-game; when new entries unlock, you’ll see a “Bestiary updated” toast on the right side. Knowledge is power (and cosmetics).
  • itch.io demo is now live. Another doorway to the temple—mind the gravity.

TL;DR Patch Notes (one breath)

  • Bugfix: Elites spawn inside walls

  • Upgrade screen animations

  • Reroll added

  • Rarity added (AP/AS weights tuned)

  • Ward Totem perf

  • Corruption/Radiant Trail perf

  • Separation perf

  • Dash CD UI fix

  • Reroll & gamepad placeholders

  • “Reset game” button

  • ESC exits end screens properly

  • Crit icon

  • Flask = 3, Flask CD reduction removed

  • Boss/Elite = 2× XP + new drops

  • Main Upgrade early unlocks via achievements

  • Main Upgrade costs increased

  • Per-level scaling to +4% with rarity balancing

  • % formatting standardized

  • Tooltips refresh on language change

  • German localization pass

  • Bestiary with GIFs + update toast

  • itch.io demo live

That’s the batch! Try a few runs, abuse the reroll (responsibly), and tell us how the new music mix and rarity curve feel in the wild.

Guard the light. Bend the shadow.

Source

Steam News / 18 November 2025

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