Full notes
Full Tor Eternum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Balance
- Fixes
Tor Eternum changes
New Exploration Feature. Lost souls.
Controller now handles melee attacks and dashes a little better.
Reset floor button now costs a flat amount of currency per floor difficulty instead of a percentage of coin.
Reset floor button no longer incorrectly shows during story quests.
Fixed a couple more rare crashes related to lag.
Player Balance
Buffed several of the Rogue’s special pilfered potions and the probability for the good ones to appear.
Rogue talent Evasive maneuvers renamed Hit and Run and also now gives 20% damage reduction.
Rogue Quickclaw unique now also gives the rogue damage reduction.
Detonate now only interrupts spellcasting when cast on large minions.
Summoner talent initiative changed to Maestro. Allows you to phase relic ability minions by attuning them.
Summoner talent Reversal now lets you Coalesce phased minions.
Summoner relic abilities crumble speeds adjusted.
Summoner attunement increased 35%.
Summoner talent earthward changed from 400% to 200%. It was never 500%. The tooltip was wrong.
Summoner Grand Medallion changed from 50% more minion efficiency to 25%.
Summoner gigahoar energy regen values changed slightly.
Summoner brute health and talents that increase it buffed.
Summoner Detonation damage increased by 30%.
Summoner Theurgist detonation damage increased by 20%
Summoner mastery now effects detonation, brute damage reduction, behemoth damage reduction, and terrarender damage reduction at full values instead of half.
Fixed a bug where manually detonating a manahoar with both Theurgist and Martyrhoar selected would cause a double detonation.
Priestess unique corrupted seed corruption duration reduced 20%.
Boss Balance
Boss ability Exploders cooldown increased 20% and number of enemies spawned reduced but hp increased
Boss ability Bursters cooldown increased 10% and number of enemies spawned reduced but hp increased
Boss ability Bombers number of enemies spawned reduced slightly but hp increased.
Virulent Zombie and Spreading cooldown increased, damage increased 20%, and they expire after 20 seconds instead of lasting infinitely.
Fire Twisters/Tornadoes now last longer and chase faster, but cooldown increased.
Meteor damage scaling per player increased.
Source
Changelog.gg summarizes and formats this update. How we read updates.
