HomeGamesUpdatesPricingMethodology
Steam News19 July 20223y ago

Update 57- Lost Souls

New Exploration Feature. Lost souls. Controller now handles melee attacks and dashes a little better. Reset floor button now costs a flat amount of currency per floor difficulty instead of a percentage of coin.

Full notes

Full Tor Eternum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition22 changes1 removal
  • Gameplay
  • UI and audio
  • Performance
  • Balance
  • Fixes
addedNew Exploration Feature. Lost souls.
changedReset floor button now costs a flat amount of currency per floor difficulty instead of a percentage of coin.
removedReset floor button no longer incorrectly shows during story quests.
fixedFixed a couple more rare crashes related to lag.
changedPlayer Balance
changedRogue talent Evasive maneuvers renamed Hit and Run and also now gives 20% damage reduction.
Summoner talent earthward400%200%Summoner talent earthward decreased, nerf

Tor Eternum changes

addedNew Exploration Feature. Lost souls.
changedReset floor button now costs a flat amount of currency per floor difficulty instead of a percentage of coin.
removedReset floor button no longer incorrectly shows during story quests.
fixedFixed a couple more rare crashes related to lag.
changedPlayer Balance
  • New Exploration Feature. Lost souls.

  • Controller now handles melee attacks and dashes a little better.

  • Reset floor button now costs a flat amount of currency per floor difficulty instead of a percentage of coin.

  • Reset floor button no longer incorrectly shows during story quests.

  • Fixed a couple more rare crashes related to lag.

Player Balance

  • Buffed several of the Rogue’s special pilfered potions and the probability for the good ones to appear.

  • Rogue talent Evasive maneuvers renamed Hit and Run and also now gives 20% damage reduction.

  • Rogue Quickclaw unique now also gives the rogue damage reduction.

  • Detonate now only interrupts spellcasting when cast on large minions.

  • Summoner talent initiative changed to Maestro. Allows you to phase relic ability minions by attuning them.

  • Summoner talent Reversal now lets you Coalesce phased minions.

  • Summoner relic abilities crumble speeds adjusted.

  • Summoner attunement increased 35%.

  • Summoner talent earthward changed from 400% to 200%. It was never 500%. The tooltip was wrong.

  • Summoner Grand Medallion changed from 50% more minion efficiency to 25%.

  • Summoner gigahoar energy regen values changed slightly.

  • Summoner brute health and talents that increase it buffed.

  • Summoner Detonation damage increased by 30%.

  • Summoner Theurgist detonation damage increased by 20%

  • Summoner mastery now effects detonation, brute damage reduction, behemoth damage reduction, and terrarender damage reduction at full values instead of half.

  • Fixed a bug where manually detonating a manahoar with both Theurgist and Martyrhoar selected would cause a double detonation.

  • Priestess unique corrupted seed corruption duration reduced 20%.

Boss Balance

  • Boss ability Exploders cooldown increased 20% and number of enemies spawned reduced but hp increased

  • Boss ability Bursters cooldown increased 10% and number of enemies spawned reduced but hp increased

  • Boss ability Bombers number of enemies spawned reduced slightly but hp increased.

  • Virulent Zombie and Spreading cooldown increased, damage increased 20%, and they expire after 20 seconds instead of lasting infinitely.

  • Fire Twisters/Tornadoes now last longer and chase faster, but cooldown increased.

  • Meteor damage scaling per player increased.

Source

Steam News / 19 July 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.