Full notes
Full Tor Eternum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
The core gameplay is well received. The game is stable. The bosses are fun to kill.
What's next for Tor Eternum? Little balance changes and tunings are easy to make. Those go without saying. You’ll see loads of little patches and tweaks here and there. If you see an annoying/boring boss ability, I’m seeing it too. So what about the long term stuff? What’s next? Time for more CONTENT.
Exploration Phase: More everything. More bad guys. Furniture. Puzzles. Secrets. Rewards like powerups that last for the entire boss fight. We’ve got some fun stuff cooked up. I hear you. I play the game too. The first ones to come out will be pretty simple. We’re just gonna keep dropping content in there until it feels good.
Boss abilities and unique items: Double what we have right now by the end of the year. Boss battles are fun. Uniques are fun. More. Better. More better.
Steam Achievements. Gonna get ‘em in.
Something for the lategamers: I make this game. I am going to be playing and playtesting it constantly. It needs to be fun for people like me who play a LOT. Eventually when all my characters are high level, then what? Prestige system. Permanent account-wide bonus for resetting your characters and starting fresh based on how far you got. This feature is for later when we start peaking our power. It may or may not be attached to a future larger game feature in some way/shape/form. Like an optional season reset.
Keep an eye on the updates. Content will start being dropped regularly. Weekly or Biweekly. Feel free to drop in the community discord if you’re looking for people to play with. https://discord.gg/bcSbK8pb
Source
Changelog.gg summarizes and formats this update. How we read updates.
