Full notes
Full Top Gnome update
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Repeated intro
Hello all, September has been a busy month for us and Top Gnome as we have been gearing up for Steam Next Fest this October! We've been pushing hard to get Top Gnome demo ready for you all to finally play. We've been itching (Bert included) to see what everyone thinks, and we want to hear feedback on your experience with Top Gnome's Demo.
What changed
- Store
- Gameplay
- UI and audio
- Maps
- Performance
We have also decided to introduce a new mechanic called Trinkets to spice things up. Trinkets can be bought from the shop for cheap, and give unique bonuses that can be upgraded if you can find and catch the illusive Rosetta Scarabs. While you only start with one trinket slot, you will be able to unlock more as you play through the game.
Overall this month has been incredibly productive and while we wait for Next Fest, here is a summary of what got done this month (We may have forgotten to list some things):
Added a new trinket system that will give bonuses depending on what you choose to equip
Added a menu to list all the new trinkets
You can now cycle through potions you pick up
Shop now has full functionality
Button prompts will now show up over their corresponding actions, and will match your key bind settings and controller type
Added potion and button drops from enemies
Added Rosetta Scarabs
Re-balanced the difficulty of early-mid waves
The map and bullet select screen got a makeover
The game now concludes at wave 15
Added a continue feature that will save your progress from an unfinished run
A whole bunch of polish with both menus and in-game
Lots of bug fixes (They never end)
Small performance improvements (Ongoing process)
That about wraps up this month's update. There is still tons of work we need to do to get things ready, so we need to get back on top of that.
Make sure to join the discord if you haven't already! https://discord.gg/e3gqFUaSJa
Source
Changelog.gg summarizes and formats this update. How we read updates.
