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Full Tomebound update
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Repeated intro
Hey folks, Nini here!
What changed
- Gameplay
- Balance
- Security
I’ve got some updates to share regarding the various flavors of chaos we’ve been adding to the game over the last month.
First off, we’ve shrunk the battle grid. Why? Because some of you were getting a little too comfortable sitting in your back-row bomb shelters, casting massive AOE+bounce spells that nuked the entire map from safety.
Also, a smaller board means enemies get in your grill much faster, demanding your undivided attention.
Speaking of personal space, enemies aren't just standing around anymore. They now take their move turn the moment you place your tomes.
Once their done waking up and stretching their bones, the enemies are now polite enough to tell you exactly where they plan to do when it’s their turn again.
Once you take your turn, enemies will execute their attack action in the forecasted area, and then follow up with another move turn. What does this mean if you reposition the enemy? The forecasted area moves with them.
Just be careful when repositioning enemies, as colliding into the edge of the board or other entities will damage them,
Finally, our enemies are nothing if not committed. If they’ve decided to swing, they’re swinging. They don't care if their coworker, Steve, is standing in the splash zone. Friendly fire is very much a thing, and watching a monster accidentally "delete" its ally is just as satisfying as it sounds.
Don’t get too comfortable as there are a few examples of enemies clever enough to re-forecast their intention. This will be visible and explained in the next devlog where we see exactly how the battlemap indication will work, and how you can exploit it to maximise chaos.
Cheers!
Source
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