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Steam News24 April 20242y ago

Bi-weekly update

Update 28 Patch 1.0.13 Gameplay: Point of interest: -fixed issue with keyword requirements "any", it now only use resource if present, but not a needed requirement to enter the nod -fixed issue with the logic of require

Full notes

Full Tome of Fates update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions5 changes0 removals
  • Gameplay
  • Fixes
  • Store
  • UI and audio
changedGameplay:
fixedPoint of interest: -fixed issue with keyword requirements "any", it now only use resource if present, but not a needed requirement to enter the nod -fixed issue with the logic of requirements being used before autolooting -now blank answer and text will not be shown into the description and will be skipped -Added better requirement check to avoid going into nods when total requirement was not met
changedInventory - adjusted inventory window a bit to a larger size
changedInventory - MAX shown as "9999" will now be shown as "-"
addedLooting - added information for looting "grab", it now shows which slots it goes to
addedadded visual tips regarding the point of interest having requirements/loot/purchase

Tome of Fates changes

changedGameplay:
fixedPoint of interest: -fixed issue with keyword requirements "any", it now only use resource if present, but not a needed requirement to enter the nod -fixed issue with the logic of requirements being used before autolooting -now blank answer and text will not be shown into the description and will be skipped -Added better requirement check to avoid going into nods when total requirement was not met
changedInventory - adjusted inventory window a bit to a larger size
changedInventory - MAX shown as "9999" will now be shown as "-"
addedLooting - added information for looting "grab", it now shows which slots it goes to

Update 28 Patch 1.0.13

Gameplay:

  • Point of interest-fixed issue with keyword requirements "any", it now only use resource if present, but not a needed requirement to enter the nod -fixed issue with the logic of requirements being used before autolooting -now blank answer and text will not be shown into the description and will be skipped -Added better requirement check to avoid going into nods when total requirement was not met
  • Inventory - adjusted inventory window a bit to a larger size

  • Inventory - MAX shown as "9999" will now be shown as "-"

  • Inventory - reversed 1 item to be shown as "1" instead of " "

  • Looting - added information for looting "grab", it now shows which slots it goes to

Editor:

  • added visual tips regarding the point of interest having requirements/loot/purchase

  • Point of interest-added "skip pass" to skip to its first permitted answer, useful to do special requirements for path. -fixed side window visibility so it maintains if the second window is extended or not -Requirements : corrected ">" signs to properly check if bigger then -Renew/re-spawn is now set to true by default -Removed Point of interest movement to trigger the undo/redo -Fixed various issue with undo/redo -Inventory combobox will be now get as last pick between point of interest
  • Minor UI improvement

  • Minor trad improvement

  • the Chaos story has been released to the editor

Coming up:

  • I have the gameplay down for the Alpha of "Astria", but i need more time to polish the campaign, probably not before mid/end june.

Kamz

Source

Steam News / 24 April 2024

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