Full notes
Full Tome of Fates update
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What changed
- Gameplay
- Fixes
- Store
- UI and audio
Tome of Fates changes
Update 28 Patch 1.0.13
Gameplay:
- Point of interest-fixed issue with keyword requirements "any", it now only use resource if present, but not a needed requirement to enter the nod -fixed issue with the logic of requirements being used before autolooting -now blank answer and text will not be shown into the description and will be skipped -Added better requirement check to avoid going into nods when total requirement was not met
Inventory - adjusted inventory window a bit to a larger size
Inventory - MAX shown as "9999" will now be shown as "-"
Inventory - reversed 1 item to be shown as "1" instead of " "
Looting - added information for looting "grab", it now shows which slots it goes to
Editor:
added visual tips regarding the point of interest having requirements/loot/purchase
- Point of interest-added "skip pass" to skip to its first permitted answer, useful to do special requirements for path. -fixed side window visibility so it maintains if the second window is extended or not -Requirements : corrected ">" signs to properly check if bigger then -Renew/re-spawn is now set to true by default -Removed Point of interest movement to trigger the undo/redo -Fixed various issue with undo/redo -Inventory combobox will be now get as last pick between point of interest
Minor UI improvement
Minor trad improvement
the Chaos story has been released to the editor
Coming up:
I have the gameplay down for the Alpha of "Astria", but i need more time to polish the campaign, probably not before mid/end june.
Kamz
Source
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