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Steam News4 August 20169y ago

Update on Experimental Branch 8-4-2016

Hey all, Thanks to some great feedback from a few users, I've made a few tweaks that will hopefully make things slightly less frustrating difficulty wise on the first two bosses (as well as some bug fixes).

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Full Tom vs. The Armies of Hell update

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Hey all, Thanks to some great feedback from a few users, I've made a few tweaks that will hopefully make things slightly less frustrating difficulty wise on the first two bosses (as well as some bug fixes). Here's a list of the things that have changed:

What changed

2 fixes0 additions6 changes1 removal
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
changedHey all, Thanks to some great feedback from a few users, I've made a few tweaks that will hopefully make things slightly less frustrating difficulty wise on the first two bosses (as well as some bug fixes). Here's a list of the things that have changed:
changedUnpaid Intern difficulty has slightly reduced enemy damage
removedJunkyard Hopper no longer instantly turns for his melee attacks, he has to turn at his intended turn-rate
changedJunkyard Hopper attack tells increased slightly
changedJunkyard Hopper fire damage reduced
changedPre boss waves slightly reduced on level 2

Tom vs. The Armies of Hell changes

changedHey all, Thanks to some great feedback from a few users, I've made a few tweaks that will hopefully make things slightly less frustrating difficulty wise on the first two bosses (as well as some bug fixes). Here's a list of the things that have changed:
changedUnpaid Intern difficulty has slightly reduced enemy damage
removedJunkyard Hopper no longer instantly turns for his melee attacks, he has to turn at his intended turn-rate
changedJunkyard Hopper attack tells increased slightly
changedJunkyard Hopper fire damage reduced
  • Void Beast attack tells are slightly longer

  • Unpaid Intern difficulty has slightly reduced enemy damage

  • Junkyard Hopper no longer instantly turns for his melee attacks, he has to turn at his intended turn-rate

  • Junkyard Hopper attack tells increased slightly

  • Junkyard Hopper fire damage reduced

  • Pre boss waves slightly reduced on level 2

  • Dive rolling now puts out the fire Dot if you are burning

  • fixed a weird music bug that was causing music intro clips to play twice

  • slightly decreased music compression to give better audio quality

  • fixed an issue causing no health drops in level 6 (isn't supposed to be THAT hard)

I think that's it. Since its a largeish set of changes, and I rushed them out in one evening after work, I'm going to leave it on the experimental branch over night until I do some more testing, then move it to default. Also, if anyone else has any difficulty feedback, I'm all ears. My goal is that normal mode is challenging, hard-mode is nearly impossible, but easy mode should be reaosnablly playable, so if I'm missing that for anyone please let me know, and let me know specifically what areas seem to difficult. Thanks again for playing, and thanks for the great feedback! -Sean

Source

Steam News / 4 August 2016

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