Full notes
Full Tom vs. The Armies of Hell update
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Repeated intro
Hey all, Thanks to some great feedback from a few users, I've made a few tweaks that will hopefully make things slightly less frustrating difficulty wise on the first two bosses (as well as some bug fixes). Here's a list of the things that have changed:
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Tom vs. The Armies of Hell changes
Void Beast attack tells are slightly longer
Unpaid Intern difficulty has slightly reduced enemy damage
Junkyard Hopper no longer instantly turns for his melee attacks, he has to turn at his intended turn-rate
Junkyard Hopper attack tells increased slightly
Junkyard Hopper fire damage reduced
Pre boss waves slightly reduced on level 2
Dive rolling now puts out the fire Dot if you are burning
fixed a weird music bug that was causing music intro clips to play twice
slightly decreased music compression to give better audio quality
fixed an issue causing no health drops in level 6 (isn't supposed to be THAT hard)
I think that's it. Since its a largeish set of changes, and I rushed them out in one evening after work, I'm going to leave it on the experimental branch over night until I do some more testing, then move it to default. Also, if anyone else has any difficulty feedback, I'm all ears. My goal is that normal mode is challenging, hard-mode is nearly impossible, but easy mode should be reaosnablly playable, so if I'm missing that for anyone please let me know, and let me know specifically what areas seem to difficult. Thanks again for playing, and thanks for the great feedback! -Sean
Source
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