Full notes
Full Tokyo Underground Killer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Fixes
- UI and audio
- Performance
QoL
Added support for 21:9 Ultrawide Monitors
Added save area location information to the save/load slots
Balancing
Changed Desert Eagle ammo from 18 to 24
Increased Shotgun DMG
Increased Rocket Launcher DMG
Increased Spinning Sword DMG
Increased Quick Draw DMG
Increased XP obtained by killing mob enemies
Extended active time for power-ups
Decreased Kamikaze explosion DMG
Decreased Matchlock Elite rocket explosion DMG
Bugs
Fixed text overflow that happened in some scenes when the text size was set to big
Fixed an issue that caused controls to become unresponsive after specific input in the Key Config screen
Fixed an issues that caused the ammo UI to not updated when picking up the same subweapon again
Fixed an issue where performing specific actions caused weapons to switch to sword mode instead of switching weapons
Fixed an issue where guarding immediately after switching weapons prevented attacks
Fixed an issue where performing specific actions prevented sword attacks after subweapon ammo depletion
Fixed an issue where performing specific actions caused subweapons to remain equipped with 0 ammo, preventing weapon switching
Optimization
Optimized performance for of the levels
Optimized rendering of explosions
Source
Changelog.gg summarizes and formats this update. How we read updates.
