In this update3
Full notes
Full Tokatonton: One-Armed Blacksmith update
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Repeated intro
Hello, blacksmiths. Since the demo version was released, we have received continued interest, lots of support, as well as a great deal of feedback and suggestions.
What changed
- Gameplay
- Workshop
- UI and audio
- Performance
- Fixes
- Events
Tokatonton: One-Armed Blacksmith changes
In this patch, we focused on improving the flow of Craft and fixing a number of issues that caused inconvenience during gameplay, based on the reports you sent us.
Feature Improvements:
You no longer need to place a hammer directly on the Hammer Hook. A hammer in your inventory will now be placed automatically.
We have added a UI guide in the Craft screen to let players know that puzzle pieces can be picked up using the number keys.
UI/UX Improvements:
Fixed an issue where the graph icon in weapon tooltips within the inventory was displayed in an awkward position.
Improved readability by adjusting the outline thickness of the player key guide font in English and Japanese.
Fixed an issue where the quest guide UI was displayed incorrectly around categories and buttons in the Craft screen.
Improved the quest UI overall, including text size and alignment.
Added a visible Skip button (ESC) during the automatic Stall sales animation.
Increased the text size of Customers’ request messages for better readability.
Added a guide popup for Customers’ requests.
Bug Fixes and Other Changes:
Changed the main theme BGM on the lobby screen.
Added missing sound effects in some event scenes.
Extended the BGM length for the automatic Stall sales animation to make the presentation flow feel more lively.
Fixed an issue where the game could occasionally crash while Crafting weapons.
Fixed an issue where the arrow guide UI was incorrectly displayed in some event scenes, such as the Priest’s visit and after crafting the Great Bell.
Fixed an issue where the right-side door of the Forge would not appear when loading a save slot during the scene with the daughter.
Fixed an issue where Customers would remain visible in event scenes if the Great Bell was made while serving them.
Fixed an issue where some item images would appear abnormally large when dropped.
Fixed an issue where Guy’s younger appearance would be duplicated.
We are continuing to tidy up areas that felt inconvenient during play.
We are still carefully reviewing all the feedback you send us, and we will keep improving the game so that it feels smoother and more comfortable to play.
For more information:
X(Twitter): https://x.com/semo_games
Discord: https://discord.gg/jQN44UyTDQ
Thank you! SANDY FLOOR x Semo Games
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