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Full Tokatonton: One-Armed Blacksmith update
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Repeated intro
Hello, blacksmiths! Following the release of the demo version, we are rolling out several hotfix updates to improve the core gameplay experience.
What changed
- Gameplay
- Workshop
- Balance
- UI and audio
- Fixes
- Performance
Tokatonton: One-Armed Blacksmith changes
Added end-of-day presentation:
When finishing a workday, a stall sales animation will now play together with the BGM.
This animation can be fast-forwarded by holding down the [ESC] key.
Before moving on to the next day, we have also added a simple transition effect, and we plan to further improve it into a more polished and seamless presentation.
Difficulty adjustments:
We have adjusted the overall early-game experience to reduce the initial burden and make it easier to craft in the direction you want.
Difficulty of creating Blueprints with the desired stats has been eased.
Clear condition for the Hammer Hook quest has been relaxed.
Base durability of crafted Hammers has been significantly increased overall.
The size of the Decorative Sword Blueprint has been reduced, making Welding easier.
The chance of Borax being included during smelting has been increased by 10%.
Miner will now sell at least 5 Borax.
On the first day at the Forge, when materials are lacking, the conditions for searching Bea and the Forge have been relaxed.
Quality-of-life improvements:
When closing the Forge for the day, if a merchant is still remaining on the left side, a confirmation pop-up will now appear asking whether you want to send the merchant away and end business for the day. Pressing [Confirm] will automatically move you to the next day.
Stat icons have been added to various UI elements, including requirements.
The position and size of guide arrows have been adjusted.
Some guide arrows now move more naturally.
Other changes:
Fixed some camera shake issues.
Improved the audio quality of some sound files.
Fixed an issue where some dialogue was not displayed in Traditional Chinese.
Revised and polished some awkward lines of dialogue.
Known issue:
We are still working on fixing the issue where the game occasionally crashes after crafting is completed. Although the problem has been reduced, it can still occur in some cases, and we are continuing to take additional measures. We will release another update as soon as the cause has been fully identified.
We will continue listening carefully to your feedback and suggestions as we work to make the game better.
For more information:
X(Twitter): https://x.com/semo_games
Discord: https://discord.gg/jQN44UyTDQ
Thank you. SANDY FLOOR x Semo Games 배상.
Source
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