What changed
1 fix1 addition0 changes1 removal
removedThis stable version update integrates all adjustments、fixes and optimizations made during public testing from after V0.7.5e through V0.7.6c。Stable version players no longer need to review the previous public test announcements individually。
added------ [New Content and Adjustments] ------- 1.Adjusted all heroes of the Komeiji Empire。 2.The starting unit of the Komeiji Empire has been replaced from a Warrior to a Dharma Guardian Archer;the ley line generation logic has also been optimized,preventing ley lines from being overly dense or scarce。 3.Adjusted units including the Pishacha、Dharma Guardian Gunner、Varuna Jian、Maha-Vetala and Rudra Fire Chariot。 4.Adjusted Momiji Inubashiri and her Mad Hound Slaughter:defeating a unit no longer grants General Action Points,and now grants Movement Action Points and Attack Action Points instead。 5.The cost of Slash and Burn Farming has been reduced to 3Gold。 6.Each Tengu Tavern in the same city can only receive a unit teleport 1 time per turn;this restriction does not affect teleports received by the city center。 7.Adjusted city and tile development content:the city Lv.3 upgrade option Academy now grants 3Culture;Nature Reserve now gains levels and bonuses based on the different adjacent reserve types,up to level 5,and can gain the Hidden Pulse bonus;the Scarlet Empire unique building Irrigation has also been adjusted。 8.Added the “Show Tile Dividing Lines” option to the settings,and optimized several existing setting options。
fixed------ [Bug Fixes and Optimizations] ------- 1.Fixed various Bugs related to heroes of the Komeiji Empire。 2.Fixed abnormal damage calculations when attack power or defense power was not greater than 0。 3.Fixed an issue where a Hakurei Empire in a port was not automatically converted into a Karve after the Longship captured the city。 4.Fixed an issue where Hakurei Empire was not triggered correctly when a Heroic Spirit Rune unit died on a standard building tile。 5.Optimized the animation playback speed of the Explorer。 6.Optimized several issues involving incorrect skill icon/description displays。 7.Corrected the text descriptions of some Komeiji Empire units and technologies,and optimized some translations。
帝国幻想乡~TOHOTOPIA changes
removedThis stable version update integrates all adjustments、fixes and optimizations made during public testing from after V0.7.5e through V0.7.6c。Stable version players no longer need to review the previous public test announcements individually。
added------ [New Content and Adjustments] ------- 1.Adjusted all heroes of the Komeiji Empire。 2.The starting unit of the Komeiji Empire has been replaced from a Warrior to a Dharma Guardian Archer;the ley line generation logic has also been optimized,preventing ley lines from being overly dense or scarce。 3.Adjusted units including the Pishacha、Dharma Guardian Gunner、Varuna Jian、Maha-Vetala and Rudra Fire Chariot。 4.Adjusted Momiji Inubashiri and her Mad Hound Slaughter:defeating a unit no longer grants General Action Points,and now grants Movement Action Points and Attack Action Points instead。 5.The cost of Slash and Burn Farming has been reduced to 3Gold。 6.Each Tengu Tavern in the same city can only receive a unit teleport 1 time per turn;this restriction does not affect teleports received by the city center。 7.Adjusted city and tile development content:the city Lv.3 upgrade option Academy now grants 3Culture;Nature Reserve now gains levels and bonuses based on the different adjacent reserve types,up to level 5,and can gain the Hidden Pulse bonus;the Scarlet Empire unique building Irrigation has also been adjusted。 8.Added the “Show Tile Dividing Lines” option to the settings,and optimized several existing setting options。
fixed------ [Bug Fixes and Optimizations] ------- 1.Fixed various Bugs related to heroes of the Komeiji Empire。 2.Fixed abnormal damage calculations when attack power or defense power was not greater than 0。 3.Fixed an issue where a Hakurei Empire in a port was not automatically converted into a Karve after the Longship captured the city。 4.Fixed an issue where Hakurei Empire was not triggered correctly when a Heroic Spirit Rune unit died on a standard building tile。 5.Optimized the animation playback speed of the Explorer。 6.Optimized several issues involving incorrect skill icon/description displays。 7.Corrected the text descriptions of some Komeiji Empire units and technologies,and optimized some translations。
[Stable Version V0.7.6d] Release Date 26.7.20
This stable version update integrates all adjustments、fixes and optimizations made during public testing from after V0.7.5e through V0.7.6c。Stable version players no longer need to review the previous public test announcements individually。
------- [New Content and Adjustments] ------- 1.Adjusted all heroes of the Komeiji Empire。 2.The starting unit of the Komeiji Empire has been replaced from a Warrior to a Dharma Guardian Archer;the ley line generation logic has also been optimized,preventing ley lines from being overly dense or scarce。 3.Adjusted units including the Pishacha、Dharma Guardian Gunner、Varuna Jian、Maha-Vetala and Rudra Fire Chariot。 4.Adjusted Momiji Inubashiri and her Mad Hound Slaughter:defeating a unit no longer grants General Action Points,and now grants Movement Action Points and Attack Action Points instead。 5.The cost of Slash and Burn Farming has been reduced to 3Gold。 6.Each Tengu Tavern in the same city can only receive a unit teleport 1 time per turn;this restriction does not affect teleports received by the city center。 7.Adjusted city and tile development content:the city Lv.3 upgrade option Academy now grants 3Culture;Nature Reserve now gains levels and bonuses based on the different adjacent reserve types,up to level 5,and can gain the Hidden Pulse bonus;the Scarlet Empire unique building Irrigation has also been adjusted。 8.Added the “Show Tile Dividing Lines” option to the settings,and optimized several existing setting options。
------- [Bug Fixes and Optimizations] ------- 1.Fixed various Bugs related to heroes of the Komeiji Empire。 2.Fixed abnormal damage calculations when attack power or defense power was not greater than 0。 3.Fixed an issue where a Hakurei Empire in a port was not automatically converted into a Karve after the Longship captured the city。 4.Fixed an issue where Hakurei Empire was not triggered correctly when a Heroic Spirit Rune unit died on a standard building tile。 5.Optimized the animation playback speed of the Explorer。 6.Optimized several issues involving incorrect skill icon/description displays。 7.Corrected the text descriptions of some Komeiji Empire units and technologies,and optimized some translations。