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Steam News19 February 20206y ago

Patch 1.7 notes - 2/19/2020

This update took me a long time to deliver but it offers a ton of improvements. First off - after many requests, I introduced WASD movement for those who don't like the arrow keys.

Full notes

Full Toby's Island update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes8 additions4 changes1 removal
  • Gameplay
  • Events
  • Fixes
  • Performance
changedThis update took me a long time to deliver but it offers a ton of improvements.
addedFirst off - after many requests, I introduced WASD movement for those who don't like the arrow keys. If you are loading a saved game you will have to reset your controls to default and re customize. This way WASD doesn't compete with any of your control schemes.
addedYou can now use a mouse to walk around, open the menu and engage with said menu. You will still need the keyboard though. I will expand on mouse support in the future!
addedI heavily reworked the start of the game to include a new fight that happens really early - it gives you your first creature, introduces a new main character and gets the game rolling much sooner. For those of you who are loading saved games - you won't feel much of a difference - of course you still benefit from all of the control upgrades. There are also several other bug fixes and QoL upgrades. Full patch notes as follows!
changedreworked the start of the game so the conversation with the snake in the tunnel goes VERY differently and you get a creature right away
addedevents are very much streamlined in a completely new way

This update took me a long time to deliver but it offers a ton of improvements.

First off - after many requests, I introduced WASD movement for those who don't like the arrow keys. If you are loading a saved game you will have to reset your controls to default and re customize. This way WASD doesn't compete with any of your control schemes.

You can now use a mouse to walk around, open the menu and engage with said menu. You will still need the keyboard though. I will expand on mouse support in the future!

I heavily reworked the start of the game to include a new fight that happens really early - it gives you your first creature, introduces a new main character and gets the game rolling much sooner. For those of you who are loading saved games - you won't feel much of a difference - of course you still benefit from all of the control upgrades. There are also several other bug fixes and QoL upgrades. Full patch notes as follows!

-made it so eggs can't be discarded or dropped when you die

-reworked the start of the game so the conversation with the snake in the tunnel goes VERY differently and you get a creature right away

-you are confronted with your first story oriented battle very early now

-you meet Mirai in a different way now

-events are very much streamlined in a completely new way

-added new acheivments

-fixed an issue where you could walk through some walls in the Frank's cave.

-fixed a graphical issue with some crates you can loot in that cave

-fixed game crash tied to fast traveling

-***Added "Bug Bunnie" to tobys house to fix issues caused by loading out dated saved files (im super proud of him from a development perspective and how he works.)

-Changed movement controls to WASD

-Added back in mouse support both still need testing and may not be stable

-implemented a controls update check system for smoothly transitioning into WASD movement (makes sure your old preferences don't compete with new controls for buttons)

-removed a random wandering Shattered from the village that wasn't supposed to be there.

(also uploading a quick patch now to fix a crash I found caused by 1.7 when speaking to harbos at the center of town.)

Source

Steam News / 19 February 2020

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