Full notes
Full Toaster Arena update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- UI and audio
- Gameplay
- Performance
- Maps
- Store
Welcome back toasters!
Additions
Added R-Con option to increase server max player cap
Added ability for servers to log game actions and events
Added ability for servers to record player information such as their Steam Name, Public Steam ID and a Hashed Machine ID, all of these are secure and are meant to help server owners moderate their servers
Community server bans should now support hardware banning (This requires the banned used to be banned again)
Added Preview button for character cosmetics on the shop
Improvements to
Added dialogue to Fisherman NPC
Added dialogue to Merchant NPC
Added dialogue to Raven NPC
Added Grenade Launcher weapon
Added Administrator Announcer
Added lore codex to main menu (WIP)
Additions-Builder
Added UID Skeletal mesh animation player (plays animation on a selected UID)
Changes
Changed rendering mode from deferred to forward shading due to high community request and hardware feedback
Major CPU optimizations
Updated textures on bridge
Updated kill bounds on underhigh
Buildings can no longer be build inside vehicles
Enabled power ups on single player builder maps
Slightly reduced store item prices
Renamed corruption prisoner survivor to recon
AI Characters now taunt after performing a stun
Store prices will no remain visible on game
Game will no longer interrupt body shields if the player jumps or lands
Reduced duration to witch players can be grabbed as a body shield
Updated how aim sensitivity works on weapons to provided more consistent results
Weapon Changes
Weapons no longer switch to 0 spread when aiming but will rather use the minimum allowed spread value, in order to balance weapons differently
Increased min spread for Ripper LMG
Reduced min spread for R901
Increased bullet count for cone launcher
Reduced max damage for cone launcher
Increased fire rate for cone launcher
Bug Fixes
Fixed mine equipment falling trough floor
Fixed duplicated projectile issues with weapons
Fixed remove all weapons command not refreshing equipped weapons on player
Fixed bug that allowed players to place mines inside structures, causing them to clip trough the world
Fixed bug that caused player ragdolls to instantly kill vehicles
Fixed player jump packs staying in world if the player disconnects from a server
Fixed player weapon staying in world if the player disconnects from a server
Fixed bug that allowed players to not equip any weapons when respawnning due to high ping or packet loss
Fixed memory leak caused by AI spawners creating duplicated weapon objects that weren't destroyed by the game
Fixed bug on weapon systems that would cause the first shot of a scoped weapon to have maximum spread instead of minimum (Caused by the carbine)
Fixed bug that would cause buildings to ragdoll when damaged by a grenade character
Fixed an issue with debuff system not being able to find debuffs to delete and causing them to stack
Fixed soft kill barrier not working with player ragdolls
Fixed bug that would cause AI Characters knock tf out of players due to them performing a stun action while having a non melee weapon equipped
Fixed exploit that allowed players to cancel an obligatory ragdoll state by just pressing the ragdoll key
Fixed SP AI characters not stopping to shoot after their target dies
Fixed memory leak caused by shooting a weapon towards the skybox or non collision objects over long distances
Fixed strange arm rotations when crouching while reloading or pumping a weapon
Fixes issues when throwing body shield characters not being affected by any force at all
Fixed issue with explosive weapon projectiles not doing damage if the player switch weapons before detonation
Fixed bug that would sometimes cause explosive weapons to not do any damage to characters
Fixed strange bug where ammo counter would not show weapon ammo
Fixed bug that would cause players to have their chips reset to 0 if they earned that’s considered integer overflow, game will now cap max chips to 999999999
Fixed Exploit that allowed players to instantly rack a weapon by just switching to another weapon or unequiping
Fixed Exploit that allowed players to instantly reset shooting cooldowns by swapping to another weapon or equipping
Removals
Removed lumen support due to incompatibility with forward rendering
Reflection quality settings due to incompatibility with forward rendering
Removed Punch Mania Game Mode
Temp removal for turn in place system due to it’s intense CPU cost
Notes
Multiplayer bots may sometimes crash the game or become inactive after respawning a few times
Our patrons
Evey single ounce of support helps this project move forwards. https://patreon.com/ToasterArena?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink
Join the discord
Source
Changelog.gg summarizes and formats this update. How we read updates.
