Full notes
Full Toads of the Bayou update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Events
- Balance
- Performance
- Store
Toads of the Bayou changes
Thank you to everyone who has played the Toads of the Bayou demo so far, we have made lots of changes and squashed many bugs from all of your feedback! 🐸
Bug Fixes:
Fixed a bug where gold could be reset instead of carried over between runs
Fixed a bug that prevented bosses dialogue from playing
Fixed a bug that prevented card previews from disappearing
Fixed a bug where players could skip discarding using a controller
Fixed a bug that automatically destroyed the Barricade placed from the Rise Up card
Fixed a bug that softlocked the game when playing Rise Up on a non-unit target
Fixed various controller navigation dead ends/unreachable objects
Completely changed the controller's combat navigation and how cards are played with a controller
Fixed a bug that multiplied triggers when loading an ongoing run
Changes:
Added a text event outside the tavern with buyable modifiers when starting a new run
Lowered the price of Recruits
Changed Bartender's effect to "Apply 1 Stun to all enemies every time you play 8 cards in a single turn".
Changed Butcher's effect to "Gain 1 AP every 4 enemies you kill."
Changed Blacksmith's effect to "Gain 1 Block every 4 Stab."
Killing all required enemies does not freeze the mission's state anymore
Changed Veve Couteau's effect to "Gain 1 Strength and Stab 1".
Changed Veve Fusil's effect to "Gain 1 Accuracy and Shoot 1".
Added settings for VSync and FPS capping
Added settings to toggle parallax in the Tavern and in the Shops
Changed the pause menu's UI
Changed autosave triggers
Changed Mighty Tree's attack pattern and added variations
Changed Old Joe's attack pattern and added variations
Added visual feedback for Timed cards and other dynamic card changes
If you want to give us feedback, please join our Discord: discord.gg/JG9rgyXATM
La Grange 🐸
Source
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