Full notes
Full TO4: Tactical Operations update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Gameplay
- Performance
- Fixes
- UI and audio
Today we are glad to bring you a new patch for Tactical Operations with quite a few fixes, new maps and some iteration on existing content. The team wishes you happy holidays and a smooth start into 2022.
New Maps
MAP-Arena-Pool
MAP-BattleRoyale
MAP-Bunker
MAP-Deflect
MAP-Faiyum
MAP-TrainstationII
Player movement
Higher speed threshold for falling damage: 1725 -> 1677
Lower falling damage multiplier: 0,109 -> 0,102
Sneak Speed: 260 -> 250
Max. speed crouched: 242 -> 220
Weapon drop toss speed: 350 -> 400
Tweaked direction change feeling
Reduce the average movement speed gap between knife and weapons from 7% to 6%
Fix crouch speed overridden when sneaking while crouching
Weapons
General weapon balancing (we kinda lost track of the changelog, no major changes tho, mostly minor tweaking)
Fixed auto recoil recovery odd behavior in semi auto mode
Changed parameter set of the physics settings of nades to get a more reliable bounce
HE-Nade: Full damage radius 220 -> 210, Radius 920 -> 870
Animations
Reworked animation blueprints (third person & first person) for better performance (multithreaded animations & fast path optimisations)
Fixed wrong animation played for only a few frames on weapon draw
Added a blend time/transition for the weapon switch from one handed/two handed to two handed/one handed to third person animations
Programming
Core game code refactoring
Blueprint nativization for a few blueprints with hot blueprint code and porting some bp code to C++ (most of TO4's code is already C++)
Fixed blood not attached to moving actors
Improved balancing workflow of development build (dynamically loading datatables from filesystem without rebuilding the game)
UI
Exchange main font
New weapon images in HUD and buy menu
- ServerlistFixed sort by players function
- ServerlistFixed password handling (fixed game freeze after wrong password, added apply with enter key)
Added ingame menu clan tag switch
Rework key mapping, new functions: overwrite, clear, swap
Sounds
Deagle
New shoot sound
New draw sound
Reworked reload sound
M9
New draw sound
Glock
New draw sound
Hostage
New AI-Controller for better movement
Adjust swimming parameters
Gameservers
TO4ST-core officially supports assigning configurations to gameservers (game settings like map duration, round length, password, reserved slots etc)
Auto login to TO4ST-core via steam browser by clicking a button in the admintab
Masterserver with global player stats list (for now very simple). The website uses the player statistics of the TacByte servers. However, we can add more TO4ST-core instances. If you run servers and want your statistics to be included in our official player statistics list write a message in our #gameserver_hosting discord channel and you’ll receive a key you have to add to your TO4ST-core settings in order to be included.
Map Changes
MAP-RapidWaters
Reconstruction of the T-Start base-layout; lower water, water-hole, basement, upper and lower bridge
Changed sunlight angle
More lights on terror side
Wider entry into basement
Increased the force of the water-fall
Give hostage more teleport possibilities for better following
Fixed blocking collision on waterfall wall and truck
Added some dust decals to basement ground
Increased the fog panorama
Added sounds to movable doors
Higher basement floor on stair entry
Slight decrease of leaf movement
Better light at the spot near the truck on sf side
Some new/more design elements
MAP-Blister
Reconstruction A-Spot and A-Long
New sniper bunkers (also on lower and market)
Added rune on terror sniper spot
MAP-Escape
Increased the lighting on lower mid house and underground
Reduced the width of mid-way slightly
Removed blue container from landscape
Changed lower mid construction
Changed lighting and some materials
General visual polishing
MAP-Trainyard
Reworked bomb spots design
Wall painting polish
Access to roof in front of b-gate
MAP-2on2-Lock
Fixed nade collision on the big tree
Foliage polish for better view
Some performance improvements
MAP-FollowTheMoney
Collision polishing
Removed some overloaded objects for better movement and enemy spotting
Removed a useless little room on upper stairs area
MAP-RGB
Removed OP shadow
Nerfed skynades by adding higher buildings
Blocked one middle gap for terror snipers, so SF are in less disadvantage
MAP-Thunderball
General bug fixes & polishing
Source
Changelog.gg summarizes and formats this update. How we read updates.
