In this update3
Full notes
Full TO4: Tactical Operations update
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What changed
1 fix1 addition2 changes3 removals
- Maps
- Performance
removedChangesRemove MAP-Torii (still WIP, pushed by accident)
fixedFixesRework TrooperII lift to fix FPS issues it caused
changedMAP-TrooperIIReduced the delay of the elevator from 2.2 to 2.1 (cckane)
removedMAP-TrooperIIElevator shaft: Removed the top ceiling of the so the nades don't fall off and moved killing volume a bit lower (cckane)
addedMAP-TrooperIIRemoved round wall on the underground passage testing new walls due to nade bugs. (cckane)
changedMAP-TrooperIIMore light in the upper mid room (f0r5er)
TO4: Tactical Operations changes
removedRemove MAP-Torii (still WIP, pushed by accident)
fixedRework TrooperII lift to fix FPS issues it caused
changedReduced the delay of the elevator from 2.2 to 2.1 (cckane)
removedElevator shaft: Removed the top ceiling of the so the nades don't fall off and moved killing volume a bit lower (cckane)
addedRemoved round wall on the underground passage testing new walls due to nade bugs. (cckane)
Changes
Remove MAP-Torii (still WIP, pushed by accident)
Fixes
Rework TrooperII lift to fix FPS issues it caused
MAP-TrooperII
Reduced the delay of the elevator from 2.2 to 2.1 (cckane)
- Elevator shaftRemoved the top ceiling of the so the nades don't fall off and moved killing volume a bit lower (cckane)
Removed round wall on the underground passage testing new walls due to nade bugs. (cckane)
More light in the upper mid room (f0r5er)
Removed reflexion on ceiling on the elevator corridor (wingah)
Source
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