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Steam News12 October 20205y ago

Hotfix 20285

Changes Remove MAP-Torii (still WIP, pushed by accident) Fixes Rework TrooperII lift to fix FPS issues it caused MAP-TrooperII Reduced the delay of the elevator from 2.2 to 2.

In this update3

Full notes

Full TO4: Tactical Operations update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition2 changes3 removals
  • Maps
  • Performance
removedChangesRemove MAP-Torii (still WIP, pushed by accident)
fixedFixesRework TrooperII lift to fix FPS issues it caused
changedMAP-TrooperIIReduced the delay of the elevator from 2.2 to 2.1 (cckane)
removedMAP-TrooperIIElevator shaft: Removed the top ceiling of the so the nades don't fall off and moved killing volume a bit lower (cckane)
addedMAP-TrooperIIRemoved round wall on the underground passage testing new walls due to nade bugs. (cckane)
changedMAP-TrooperIIMore light in the upper mid room (f0r5er)
delay of the elevator2.22.1delay of the elevator decreased, buff

TO4: Tactical Operations changes

removedRemove MAP-Torii (still WIP, pushed by accident)
fixedRework TrooperII lift to fix FPS issues it caused
changedReduced the delay of the elevator from 2.2 to 2.1 (cckane)
removedElevator shaft: Removed the top ceiling of the so the nades don't fall off and moved killing volume a bit lower (cckane)
addedRemoved round wall on the underground passage testing new walls due to nade bugs. (cckane)

Changes

  • Remove MAP-Torii (still WIP, pushed by accident)

Fixes

  • Rework TrooperII lift to fix FPS issues it caused

MAP-TrooperII

  • Reduced the delay of the elevator from 2.2 to 2.1 (cckane)

  • Elevator shaftRemoved the top ceiling of the so the nades don't fall off and moved killing volume a bit lower (cckane)
  • Removed round wall on the underground passage testing new walls due to nade bugs. (cckane)

  • More light in the upper mid room (f0r5er)

  • Removed reflexion on ceiling on the elevator corridor (wingah)

Source

Steam News / 12 October 2020

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