Full notes
Full To The Death update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
To The Death changes
ENEMY VARIANT RANDOMIZATION Most enemies (including some bosses) can now generate at least a half dozen variants, randomizing visual appearance and / or combat abilities. These include variations on:
Physical size
Health amount
Number and types of weapon
Combat range
3D model design
Model textures
Speed
Jump height
Other combat A.I. variants
The full range of these variants is too much to list here. Play the game and you'll encounter over 100 variants.
OTHER CHANGES INCLUDE:
Players now have a directional arrow attached to them for clarity, this helps with aiming and identifying other players. Can be toggled on and off with the flashlight in dark arenas, so as not to interfere with stealth combat.
Full redesign of Drone 1 enemy, including new animations.
Graphical overhaul of explosion effects and rocket launcher smoke trail.
Fireballs now bounce up to three times, making them more useful in combat.
Fireballs now reduce player ammo more, given they are more powerful.
Wall penetrator bullets now also damage bot spawners.
Improvements to environmental graphics in Bot Arenas 3, 4 & 5.
The pistol bullet, when fired in aim mode, now shoots a remote control bullet, which the player can control with the right stick to shoot around corners.
Graphical improvement to the doors separating rooms in Bot Arenas.
Lots of new textures added to the robot variants.
Player 2 ragdoll physics bug fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
