In this update1
Full notes
Full To Kill a God update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Guardians!
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
To Kill a God changes
We've just rolled out a quick hotfix to address some immediate issues you might have encountered and to implement a few small but important tweaks. Thank you very much for your ongoing feedback and support – it helps us iron out these wrinkles quickly!
We believe these changes will improve your gameplay experience. As always, please continue to share your feedback with us on the Steam Forums or Mad Mushroom Discord . - Glitch Factory
Here’s what’s included in this update:
Patch Notes - Hotfix v0.0.6.6 - June 1st, 2025
Tutorial System:
Replaced the old tutorial with a comprehensive in-game glossary for easier reference.
Enemy Adjustments:
The explosive enemy has been temporarily removed (don't worry, they'll be back with a vengeance soon!).
NPC Interaction:
Added a popup notification for NPCs that are currently unavailable.
Economy:
Implemented Gold as the primary in-game currency.
All item prices have been updated to use Gold for purchases.
User Interface (UI) / User Experience (UX):
Reworked the merchant UI for better clarity and fixed several UX issues.
Fixed an issue where the "Back to Main Menu" button would incorrectly send players to the hub area after their first death.
Resolved a bug where the "Quit" button was not properly exiting the game.
Corrected the "Defeated" screen UI, which was not displaying all player stats.
Gameplay:
Fixed a huge random change to hardlock trying to enter the boss node.
Fixed the Fierce Support Skill.
Fixed losing Battle Remnants when the player beat the demo.
Source
Changelog.gg summarizes and formats this update. How we read updates.
