HomeGamesUpdatesPricingMethodology
Steam News2 November 20241y ago

November 2024 Stable Update

It is time for the November 2024 Stable Update. The tModLoader team and our amazing community of contributors continues to improve tModLoader.

In this update5

Full notes

Full tModLoader update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions3 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Workshop
  • UI and audio
addedThe tModLoader team and our amazing community of contributors continues to improve tModLoader. Once again this month's release contains many improvements to the user experience, some gameplay bug fixes, as well as new features with examples and documentation for mod makers.
addedWe'd like to remind modders about the preview branch where we test new features before they arrive in stable the following month. Modders interested in new these features, listed both on our GitHub and in the #preview-update-log of our Discord, can join the preview branch to get early access to the new features and test them in their mods. We really appreciate the feedback from modders using the preview branch to try out the new features.
changedOne feature we are currently previewing is additional support for modded tiles that react to wind and player movement, as some vanilla tiles do. Modders on the preview branch can test it out and make sure it works correctly for chandeliers, banners, vines, and other similar tiles.
addedChangelogThe following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes after running tModPorter.
addedAPI ChangesDestructor_Ben : Add hooks for armor set bonus activation (ModPlayer.ArmorSetBonusHeld and ArmorSetBonusActivated)
fixedQuality of Life and Other FixesJavidPack : Fix money exploit when stacking items sold for shopCustomPrice JavidPack : Fix hard server crash when loading completely broken world file. JavidPack : Update serverconfig.txt instructions

tModLoader changes

addedThe tModLoader team and our amazing community of contributors continues to improve tModLoader. Once again this month's release contains many improvements to the user experience, some gameplay bug fixes, as well as new features with examples and documentation for mod makers.
addedWe'd like to remind modders about the preview branch where we test new features before they arrive in stable the following month. Modders interested in new these features, listed both on our GitHub and in the #preview-update-log of our Discord, can join the preview branch to get early access to the new features and test them in their mods. We really appreciate the feedback from modders using the preview branch to try out the new features.
changedOne feature we are currently previewing is additional support for modded tiles that react to wind and player movement, as some vanilla tiles do. Modders on the preview branch can test it out and make sure it works correctly for chandeliers, banners, vines, and other similar tiles.
addedThe following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes after running tModPorter.
addedDestructor_Ben : Add hooks for armor set bonus activation (ModPlayer.ArmorSetBonusHeld and ArmorSetBonusActivated)

It is time for the November 2024 Stable Update.

The tModLoader team and our amazing community of contributors continues to improve tModLoader. Once again this month's release contains many improvements to the user experience, some gameplay bug fixes, as well as new features with examples and documentation for mod makers.

We'd like to remind modders about the preview branch where we test new features before they arrive in stable the following month. Modders interested in new these features, listed both on our GitHub and in the #preview-update-log of our Discord, can join the preview branch to get early access to the new features and test them in their mods. We really appreciate the feedback from modders using the preview branch to try out the new features.

One feature we are currently previewing is additional support for modded tiles that react to wind and player movement, as some vanilla tiles do. Modders on the preview branch can test it out and make sure it works correctly for chandeliers, banners, vines, and other similar tiles.

As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord.

Changelog

The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes after running tModPorter.

Major Changes

API Changes

Destructor_Ben: Add hooks for armor set bonus activation (ModPlayer.ArmorSetBonusHeld and ArmorSetBonusActivated)

Bug Fixes

Quality of Life and Other Fixes

JavidPack: Fix money exploit when stacking items sold for shopCustomPrice JavidPack: Fix hard server crash when loading completely broken world file. JavidPack: Update serverconfig.txt instructions

API Fixes and Changes

JavidPack: Custom error message for attempting to build in Visual Studio while tModLoader has the .tmod file open Solxan: Fix and maintain automatic release systems

Other

ExampleMod and API Documentation

JavidPack: Added CustomItemDrawingShowcase, fixed ItemDefinition Pre/PostDrawInInventory usage, documentation JavidPack: Fix ExampleCoinsUI odd drag behavior, related UIElement documentation JavidPack: Add fruit texture to ExampleCactus JavidPack: Clarify ExampleGun code JavidPack: Various Documentation Updates: 1, 2, 3

Localization

RazzSG: Russian

We would also like to mention that we have volunteers translating our monthly release announcements into Chinese, Russian, Brazilian Portuguese, and Polish. If you would like to help translate these announcements into another supported language, please reach out on Discord.

Source

Steam News / 2 November 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.