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Steam News15 May 20261mo ago

Ongoing Improvements #12: Duel Combat Rework & Character Balance Updates

Dear players, We are continuing to roll out small updates based on your feedback.

In this update3

Full notes

Full 集墨聚场™:三国(单机版) update

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What changed

4 fixes5 additions13 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Events
  • Fixes
changedCombat balance adjustments for the three protagonists
changedBounty system improvements
changedUI and scene presentation polishing
removedDuel Combat System ReworkRemoved the previous damage cap mechanic and replaced it with a more direct damage bonus system
changedDuel Combat System ReworkCompletely reworked the balance values for bounty duel battles The current version now features a more challenging and clearly paced combat system
changedDuel Combat System ReworkEnemies will now consistently perform 5 attack actions Their damage output will also scale more clearly with level progression

集墨聚场™:三国(单机版) changes

changedCombat balance adjustments for the three protagonists
changedBounty system improvements
changedUI and scene presentation polishing
removedRemoved the previous damage cap mechanic and replaced it with a more direct damage bonus system
changedCompletely reworked the balance values for bounty duel battles The current version now features a more challenging and clearly paced combat system

Dear players,

We are continuing to roll out small updates based on your feedback.

This update focuses on:

  • Duel combat system rework

  • Combat balance adjustments for the three protagonists

  • Bounty system improvements

  • UI and scene presentation polishing

Duel Combat System Rework

  • Removed the previous damage cap mechanic and replaced it with a more direct damage bonus system

  • Completely reworked the balance values for bounty duel battles The current version now features a more challenging and clearly paced combat system

  • Enemies will now consistently perform 5 attack actions Their damage output will also scale more clearly with level progression

  • Updated the bounty elite UI Bounty targets now display a 【Bounty】 marker before their names, making them easier to identify

  • Added more searchable points in bounty reward areas after battles

Character Balance Adjustments

Liu Bei

  • Base damage reduced by 60%

  • Maximum shield value during battle is now equal to the current Mood value

Guan Yu

  • Added 30% base Perfect Strike chance

  • Starting shield value at the beginning of battle is now twice the current Mood value

Zhang Fei

  • Base bonus damage increased by 100%

  • Maximum additional damage taken adjusted to 50%

  • Additional damage taken can now be reduced through the Morality attribute

  • Maximum HP during battle is now twice the current Mood value

Features & Interaction Improvements

  • Added shared equipment functionality within the party

  • Added “Last Loaded” and “Last Saved” labels in the save menu (excluding autosaves)

  • Replaced several unclear combat trait descriptions to improve readability

Scene & Presentation Fixes

  • Fixed missing collision issues in several scenes

  • Replaced several animations that looked visually unnatural

  • Improved NPC conversation animations in multiple interactions

  • Reworked the interior scene of the postal station

  • Fixed missing dialogue between Liu Bei and Lu Sheng in certain situations

We will continue maintaining the current update pace while refining combat systems and overall gameplay flow.

Thank you again for your continued support and feedback!

Source

Steam News / 15 May 2026

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