HomeGamesUpdatesPricingMethodology
Steam News19 December 20256mo ago

Update 1.0.2 - Patch Notes

Gameplay: Added debuff resistance mechanic. Debuffs can now be resisted by enemies and players, chance depends on elemental resistance for that type of debuff, skill level of caster and enemy type; Added 1 more negative

Full notes

Full Titans of the Past update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes9 additions12 changes3 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
  • Maps
addedGameplay:Added debuff resistance mechanic. Debuffs can now be resisted by enemies and players, chance depends on elemental resistance for that type of debuff, skill level of caster and enemy type;
addedGameplay:Added 1 more negative dungeon modifier: Unstoppable Force - Each mob has 40% chance to be Unstoppable.
changedGameplay:Unstoppable are immune to control effects and instakill effects, resist slowing and pushing effects.
changedGameplay:All mini bosses are always Unstoppable;
addedGameplay:Added Help widget (in Pause Menu or in Town);
addedGameplay:Added info about important hotkeys to corner of dungeon UI;
Parry is now party wide, Duration4s2sParry is now party wide, Duration decreased, nerf

Titans of the Past changes

addedAdded debuff resistance mechanic. Debuffs can now be resisted by enemies and players, chance depends on elemental resistance for that type of debuff, skill level of caster and enemy type;
addedAdded 1 more negative dungeon modifier: Unstoppable Force - Each mob has 40% chance to be Unstoppable.
changedUnstoppable are immune to control effects and instakill effects, resist slowing and pushing effects.
changedAll mini bosses are always Unstoppable;
addedAdded Help widget (in Pause Menu or in Town);

Gameplay:

  • Added debuff resistance mechanic. Debuffs can now be resisted by enemies and players, chance depends on elemental resistance for that type of debuff, skill level of caster and enemy type;

  • Added 1 more negative dungeon modifier: Unstoppable Force - Each mob has 40% chance to be Unstoppable.

  • Unstoppable are immune to control effects and instakill effects, resist slowing and pushing effects.

  • All mini bosses are always Unstoppable;

  • Added Help widget (in Pause Menu or in Town);

  • Added info about important hotkeys to corner of dungeon UI;

  • Added new hand drawn portraits and updated starting party portraits (only for new saves);

  • Added portraits categories;

  • Separated Prefixes and Suffixes filter;

  • Added Help menu with information about Hit Chance, Debuff Resistance and some random tips, accessible via Pause, Death Screen and Town;

Balance:

  • Removed 999 Dark resistance from Extraplanar faction mobs;

  • Mobs resistances rebalance;

  • Changed random dungeon level offset from +-2 to +-1;

  • Added passive health regen to Troll, Giant, Orc, Dwarf races;

  • A lot of class abilities scaling update;

  • Runecaller skill and abilities rebalance;

  • Binded Soul now has stacks that are removed on revive;

  • Parry is now party wide, Duration 4s → 2s;

  • Summons stats rebalance;

  • Summons now don’t lose health over time but have a timer and disappear when it reaches 0;

  • Reduced Guilds and Embassies build cost;

  • Town Hall no longer require unlocked difficulty to be upgraded;

  • Greatly reduced Experience Transfer resource cost in Fountain;

  • Moved “Delete Character“ button to Fountain building and renamed it to “Retire Character”, it will also now store portion of retired character exp in fountain instead of deleting it;

Fixes:

  • Fixed custom voices only loading for 1 character;

  • Fixed Revenge dungeon modifier breaking all DoTs;

  • Fixed changing weapons bugs out non basic attack abilities in LMB and RMB;

  • Fixed Spell Mastery skill not giving Cooldown Reduction and Spell DMG on Master and Grand Master;

  • Fixed Ice Spike not applying Frost Slow;

  • Fixed Bad Fate’s Ulcer not dealing damage;

  • Fixed Spirit Arrow not increasing its damage when hitting debuffed target;

  • Fixed Ancient/Unholy Champion buffs increasing Recovery instead of Reducing it;

  • Fixed Shaman not having Dagger skill;

  • Fixed some maps collisions;

  • Fixed some typos;

Source

Steam News / 19 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.