Full notes
Full Titans of the Past update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello,
What changed
- Maps
- Balance
- Gameplay
- UI and audio
Titans of the Past changes
We've finished work on the new map, so here's an update.
New stuff
New map! We wanted something different this time, and as usual there are secrets waiting for you;
Master Attribute Modifiers now scale infinitely (after 150 attribute points you get 1 mod point for every 10 attribute points);
Added “Class Constructor Skill Points” in Misc options (default is 280 and you can change that now).
The last two points, in addition to the infinite enemy scaling introduced earlier, allow for a truly infinite progression - now for both your parties and enemies. Skill points that you earn with Horseshoes can now be spent to max out all skills if you so desire, due to the Class Constructor Skill Points limit.
This will definitely break any balance but it's a single-player game so why not?
Fixes
Fixed DoT damage breaking player stealth;
Fixed some legendary items attacks and proc spells having energy cost;
Fixed equipment tooltip have RES Dark and RES Light swapped;
Source
Changelog.gg summarizes and formats this update. How we read updates.
