Full notes
Full Titans of the Past update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Store
Titans of the Past changes
Gameplay:
Added floating widget with rewards on mob death;
Added floating widget with rewards on chest open;
Added warning sound if trapped/mimic chest is perceived by party;
Made Torchlight spell brighter;
Maps:
- Underground Cryptadded portal VFX to skeletons spawns;
- Marketplace Arenareduced amount of simultaneous enemies;
Monastery: moved candlestick;
- Swampfixed some spots where it was possible to be stuck;
Fixes:
Fixed player full stealth not working on arena enemies;
Fixed summons triggering traps that only player can trigger;
Fixed Mass Heal being in Light Magic instead of Body Magic filter in shop and spellbook;
Fixed Dark Mage’s Limited Enslave not working on Master;
Fixed Death Accord killing summons;
Fixed Shrinking Ray VFX of Grand Master;
Fixed Steady Hands spell description;
Fixed Stance Flip spell description;
Fixed Enemy Attributes healthbar not being green if mob is friendly;
Fixed some typos;
Source
Changelog.gg summarizes and formats this update. How we read updates.
