What changed
0 fixes2 additions7 changes0 removals
changedA new update is available for the [editor_testing] beta branch!For this update I've focus on improving the workshop publishing features and Quality-of-life features and improvements for the editor. Most of the essential functionality is there now and it's possible to build, publish and play user-made levels already!
changedA new update is available for the [editor_testing] beta branch!Here's the full list of changes for this update:
addedA new update is available for the [editor_testing] beta branch!New content / features: - smoke and fire vfx assets added - toggle visibility of all objects in an outliner category - toggle locked state of all objects in an outliner category - added option to update existing workshop item - button added for opening published level in workshop
addedA new update is available for the [editor_testing] beta branch!Improvements: - publish window checklist added - publish window level preview added - inspector now supports multi-editing position/rotation/scale per axis - xyz for position, rotation and scale now draggable in the inspector - enclosed box selection now works better with scaled objects and has padding
changedA new update is available for the [editor_testing] beta branch!Fixes: - bug fix: barge buttons broken in game - bug fix: gate position ignored in custom levels - bug fix: level framing now consistent between editor and game - bug fix: medal time inputs offset with scrolling
changedA new update is available for the [editor_testing] beta branch!Huge thanks to everyone building levels and posting feedback! It makes all the difference :)
Tipston Salvage changes
changedFor this update I've focus on improving the workshop publishing features and Quality-of-life features and improvements for the editor. Most of the essential functionality is there now and it's possible to build, publish and play user-made levels already!
changedHere's the full list of changes for this update:
addedNew content / features: - smoke and fire vfx assets added - toggle visibility of all objects in an outliner category - toggle locked state of all objects in an outliner category - added option to update existing workshop item - button added for opening published level in workshop
addedImprovements: - publish window checklist added - publish window level preview added - inspector now supports multi-editing position/rotation/scale per axis - xyz for position, rotation and scale now draggable in the inspector - enclosed box selection now works better with scaled objects and has padding
changedFixes: - bug fix: barge buttons broken in game - bug fix: gate position ignored in custom levels - bug fix: level framing now consistent between editor and game - bug fix: medal time inputs offset with scrolling
A new update is available for the [editor_testing] beta branch!
For this update I've focus on improving the workshop publishing features and Quality-of-life features and improvements for the editor. Most of the essential functionality is there now and it's possible to build, publish and play user-made levels already!
Here's the full list of changes for this update:
New content / features: - smoke and fire vfx assets added - toggle visibility of all objects in an outliner category - toggle locked state of all objects in an outliner category - added option to update existing workshop item - button added for opening published level in workshop
Improvements:
- publish window checklist added
- publish window level preview added
inspector now supports multi-editing position/rotation/scale per axis - xyz for position, rotation and scale now draggable in the inspector - enclosed box selection now works better with scaled objects and has padding
Fixes:
- bug fix: barge buttons broken in game
- bug fix: gate position ignored in custom levels
bug fix: level framing now consistent between editor and game - bug fix: medal time inputs offset with scrolling
Huge thanks to everyone building levels and posting feedback! It makes all the difference :)
For anyone who wants to try out the editor and workshop, there's a full guide here on how to run the editor beta: https://steamcommunity.com/games/1358790/announcements/detail/529843687122797519
Next up I will be focusing on getting the tool for painting the ground working and getting the remaining assets into the editor. I will also be fixing bugs and continue the work on making the editor a nice tool to spend time in!
/ Pontus