Full notes
Full Tiny Train Tycoon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
Small sandbox about trains
I’m working on a compact railway sandbox where you can build complex systems, deliver cargo, and experiment with trains.
Build rail networks of any shape
Run multiple trains at once
Transport cargo and earn money
Or just break everything and see what happens
The game is designed as a sandbox first — you decide how to play.
Current state
Right now there’s a working technical demo:
train physics is fully implemented
trains handle curves, collisions, and turning around
Currently in progress:
UI
economy system
Plans
I’m planning to release a public demo within the next ~2 months.
After that:
more levels
different game modes (with/without economy, special scenarios)
full release planned around July
What’s next
I have a lot of ideas for expanding the game:
more content
more mechanics
bigger systems
Source
Changelog.gg summarizes and formats this update. How we read updates.
