Full notes
Full Tiny Town Market Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Fixes
- UI and audio
- Maps
- Balance
Hi everyone! 👋 This is one of the last updates before the official release of Tiny Town Market Simulator, bringing several major improvements and plenty of fine-tuning. The goal is to ensure a smooth, stable, and polished experience for launch!
Here’s what’s new in version 0.13.2 👇
⚙️ Major changes
🧩 Encrypted save files: no more sneaky cheaters or manual file edits!
🎮 Keybind remapping: you can now customize your controls directly in the settings.
💰 Increased starting money during the tutorial to allow a faster and smoother start.
🛒 Updated customer purchasing logic: NPCs now choose products and quantities in a more realistic and varied way.
🏆 Fixed an issue with Steam achievements that could cause repeated update spam.
🧰 Minor changes
Fixed an issue that allowed incorrect product placement on certain furniture.
Resolved a bug where the player could get stuck on specific colliders.
Added new sound effects to enhance immersion.
Made the NPC population more consistent, improving visual variety.
Added map signboards to help locate points of interest more easily.
Fixed a translation issue in some end-of-day balance entries.
💬 After many updates and refinements, the official release of Tiny Town Market Simulator is just around the corner!
🛒 Add Tiny Town Market Simulator to your wishlist so you don’t miss the release date and upcoming news!
Source
Changelog.gg summarizes and formats this update. How we read updates.
