Full notes
Full Tiny Town Market Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
Hi everyone! 👋
I’ve been working hard to polish the internal build of Tiny Town Market Simulator, fixing bugs and adding several visual and gameplay improvements. This update is part of a general polish phase, aiming to make everything stable and ready for the next big content updates!
Here’s what’s new in version 0.11 👇
🧰 Improvements & Fixes
Fixed rotation and slot alignment issues on crafting trays 🧩
Added signboards to the warehouse and work area to make each station easier to recognize
Implemented a dynamic queue system at the checkout – NPCs now line up more naturally
Fixed the “Take Item” logic on crafting stations to prevent duplication or stuck interactions
Updated the 3D model of price tags for a cleaner and more consistent look
Added Input/Output signs to make crafting trays easier to identify
Added new NPC models to increase visual variety
💬 This version mainly focuses on fixing the foundations — once the game is stable, it’ll be easier to focus on new features and bigger improvements. 🚀
Source
Changelog.gg summarizes and formats this update. How we read updates.
