HomeGamesUpdatesPricingMethodology
Steam News21 October 20258mo ago

Development Update – Version 0.11

Hi everyone! 👋 I’ve been working hard to polish the internal build of Tiny Town Market Simulator, fixing bugs and adding several visual and gameplay improvements.

Full notes

Full Tiny Town Market Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions1 change0 removals
  • Gameplay
  • Fixes
  • Balance
addedHi everyone! 👋I’ve been working hard to polish the internal build of Tiny Town Market Simulator , fixing bugs and adding several visual and gameplay improvements. This update is part of a general polish phase , aiming to make everything stable and ready for the next big content updates !
addedHi everyone! 👋Here’s what’s new in version 0.11 👇
fixed🧰 Improvements & FixesFixed rotation and slot alignment issues on crafting trays 🧩
added🧰 Improvements & FixesAdded signboards to the warehouse and work area to make each station easier to recognize
fixed🧰 Improvements & FixesImplemented a dynamic queue system at the checkout – NPCs now line up more naturally
fixed🧰 Improvements & FixesFixed the “Take Item” logic on crafting stations to prevent duplication or stuck interactions

Hi everyone! 👋

I’ve been working hard to polish the internal build of Tiny Town Market Simulator, fixing bugs and adding several visual and gameplay improvements. This update is part of a general polish phase, aiming to make everything stable and ready for the next big content updates!

Here’s what’s new in version 0.11 👇

🧰 Improvements & Fixes

  • Fixed rotation and slot alignment issues on crafting trays 🧩

  • Added signboards to the warehouse and work area to make each station easier to recognize

  • Implemented a dynamic queue system at the checkout – NPCs now line up more naturally

  • Fixed the “Take Item” logic on crafting stations to prevent duplication or stuck interactions

  • Updated the 3D model of price tags for a cleaner and more consistent look

  • Added Input/Output signs to make crafting trays easier to identify

  • Added new NPC models to increase visual variety

💬 This version mainly focuses on fixing the foundations — once the game is stable, it’ll be easier to focus on new features and bigger improvements. 🚀

Source

Steam News / 21 October 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.