Full notes
Full Tiny Life update
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What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Performance
Improvements
Oder personality types by category and name
Made the Mitis song also play in build mode
Actions now display a little icon in the action queue when they're currently busy pathfinding
People now wait a bit longer for others to leave the room for private actions
Display how many servings a platter has left in its tooltip
Fixes
Fixed adding a map with a lot employee who already exists causing a duplicated person
Fixed a rare eat action exception when the parent object is removed
Fixed unfinished woodworks rendering with the wrong color
Fixed being able to sell crafted items anywhere, not just at the mailbox
Fixed some actions not counting as fully in progress after being completed, causing various emotions and memories not to be applied correctly
Fixed actions added by mods never being enqueued by the AI
API
Cleaned up action interuption by combining cancellation and result forcing methods
Actions can now force being multi-taskable regardless of other actions
Added the ability for clothes to be incompatible with a whole layer (including ones that usually cannot be taken off)
Source
Changelog.gg summarizes and formats this update. How we read updates.
