Full notes
Full Tiny Isle update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, we have updated the game demo, and the details are as follows.
What changed
- Gameplay
- Balance
- Maps
- Performance
- Fixes
Tiny Isle changes
💻Balance Adjustments:
· Crystals can no longer ascend to non-existent levels.
· Unlock Web now uses total unlock count instead of achievements, with updated node visuals.
· Redesigned Unlock Web layout to reduce mid-game clicking frequency.
· Increased upgrade costs in mid-to-late game stages.
· Slightly increased the value growth rate of plants.
· Nerfed the stats of Magic Cactus.
· Enhanced the effect of Quake Succulent.
· Crystal level of Chorus Daffodil increased to Lv.5.
· Improved production interval of Giant Mushroom.
· Significantly raised the price of all Radishes and improved market volatility algorithm.
· Improved Four-Leaf Clover's transfer efficiency and reduced its price.
· Hive has been greatly empowered.
🎮Quality of Life:
· Major performance improvements across the game.
· Additional tutorial guides added.
· Fixed issue where settings could reset under certain conditions.
· Improved logic in the Fish Encyclopedia panel.
· Fixed bug causing Full-Heart Residents to duplicate.
· Shrubs now disperse naturally when the island expands.
· Improved fish spot refresh logic.
· Fixed bug preventing Crystal Cluster Flower from functioning.
· Fixed issue where Resident Boats wouldn’t disappear.
Source
Changelog.gg summarizes and formats this update. How we read updates.
