Full notes
Full TimeScar: Hyperion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
The first bigger patch is out now! Its main focus is to bring consistency to even more areas of the game. This time around, a new feature got sneaked in. And a new logo, and icon.
Creatures can now wait!
Added 'Wait' as a potential action for a creature
Can be used once per creature per round
Will cause the creature to an additional chance to act at the end of the round
Fixes
Fixed an issue that could result in combat getting stuck
Various small bugfixes
Changes
Removed small and large grid sizes as they made balancing the game more difficult and not adding enough benefits to warrant it (you can now select army size in Local Duels though)
Creatures are now always summoned in a formation, rather than just being randomly placed (formations differ based on army size)
Adventure progress is now save per Steam account, instead of global save per computer
Summoner selection in draft now uses visuals that are more in line with creature cards
Draft now lets players pick one of 3 randomly pre-selected summoners, instead of always getting to pick from all 8
Updated visuals for game mode selection in the main menu
Updated game logo and icn
Added help buttons to all scenes, including new contextual help topics (main menu now only contains general help topics)
Replaced FAQ section in help menu with Credits
Tooltips now use SDF fonts to be consistent with the rest of the game
Source
Changelog.gg summarizes and formats this update. How we read updates.
