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Steam News31 July 202622d ago

The version 0.6.6 of Times of Progress is now available

Version 0.6.6 contains a few bug fixes, especially the weird inverted columns in the Progress Timeline on larger screens and a few rebalancing tweaks that should help with resources and markets.

Full notes

Full Times of Progress update

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What changed

2 fixes3 additions5 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
addedAll resource deposits have now been roughly doubled, while Forests now have roughly 4x the amount of Wood. The extracting buildings now extract more slowly, so you will need more buildings of the same kind, but they will last longer and you won't have to destroy them and rebuild them as often.
addedMarkets used to order a buffer of 20% extra Food of the needed demand, I have now increased it to 40%. So once they sell their Food at the end of the month, if they have received all of the food they demanded, they will start the new month with already 40% of their demand filled. I will show this information in a better way when I revamp the UI for Markers, I know they are a pain point.
changedI have also made an attempt to fix the annoying audio bug when placing buildings in paused state (sorry about that!), but I couldn't reproduce it, so I am flying a bit blind. Please let me know if it still happens with 0.6.6
changedrebalance farms production a bit
fixedfix German stuff
addedon Market selection add icon only to houses whose ClosestMarket is the one selected

Times of Progress changes

addedAll resource deposits have now been roughly doubled, while Forests now have roughly 4x the amount of Wood. The extracting buildings now extract more slowly, so you will need more buildings of the same kind, but they will last longer and you won't have to destroy them and rebuild them as often.
addedMarkets used to order a buffer of 20% extra Food of the needed demand, I have now increased it to 40%. So once they sell their Food at the end of the month, if they have received all of the food they demanded, they will start the new month with already 40% of their demand filled. I will show this information in a better way when I revamp the UI for Markers, I know they are a pain point.
changedI have also made an attempt to fix the annoying audio bug when placing buildings in paused state (sorry about that!), but I couldn't reproduce it, so I am flying a bit blind. Please let me know if it still happens with 0.6.6
changedrebalance farms production a bit
fixedfix German stuff

Version 0.6.6 contains a few bug fixes, especially the weird inverted columns in the Progress Timeline on larger screens and a few rebalancing tweaks that should help with resources and markets.

In particular:

  • All resource deposits have now been roughly doubled, while Forests now have roughly 4x the amount of Wood. The extracting buildings now extract more slowly, so you will need more buildings of the same kind, but they will last longer and you won't have to destroy them and rebuild them as often.

  • Markets used to order a buffer of 20% extra Food of the needed demand, I have now increased it to 40%. So once they sell their Food at the end of the month, if they have received all of the food they demanded, they will start the new month with already 40% of their demand filled. I will show this information in a better way when I revamp the UI for Markers, I know they are a pain point.

I have also made an attempt to fix the annoying audio bug when placing buildings in paused state (sorry about that!), but I couldn't reproduce it, so I am flying a bit blind. Please let me know if it still happens with 0.6.6

Log:

  • increase Markets demand buffer

  • rebalance farms production a bit

  • fix German stuff

  • increase deposits of resources 2x or more and reduce amount extracted by 10-20 percent

  • reduce a bit the deliveries per month but increase them for Depot

  • let tracks better extend the range of Sawmill and Stonemason

  • on Market selection add icon only to houses whose ClosestMarket is the one selected

  • tweak some tutorial text

  • move zoom from TAB to E key

  • don't emit sound on click on non-solvable issues

  • try to fix the audio bug - not sure if i managed

  • don't launch Windows console

  • raise productivity floor to 10 percent

  • unblock stuck vehicles quicker

  • fix the position of TimelineItems on large screens

  • pre-select the Scenario if there is only one available

  • change colour of ChoiceButton and remove sound if only one choice

Source

Steam News / 31 July 2026

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