Full notes
Full Times of Progress update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Events
- Compatibility
Times of Progress changes
Let's dive a little bit into another aspect of the game: Scenarios, which you can choose at the beginning of the game.
Scenarios determine the starting conditions and progression of a run: from the general characteristics of the map, to the resources available, from the initial buildings, to the modifiers applied throughout the game.
These are the 19th century inspired Scenarios that are currently planned for the full game:
First Steps (the tutorial): normal starting conditions, learn the basics of the game.
The Love of Science: build a highly educated city, focusing on Research and technology.
- Welfare Stateimplement workers reforms and rights to your citizens, with a focus on signing new Laws .
Robber Baron: make your city function with low taxes, no workers rights, no welfare.
Epidemic: an epidemic in your city will require that you manage waves of infections, quarantines and vaccine distribution.
Bohemian Life: build a city based on entertainment: by and for the artists.
I plan on adding more of them before the full game is released.
Once you choose a Scenario and start building your city, you will be faced with different choices of Goals and Rewards, linked with the topic that is being tackled, as well as scheduled Situations, which are significant changes in your city that will require you to first plan ahead and then react once they happen.
I'm going to run a closed beta when it's ready.
You can join by subscribing to the newsletter: https://subscribepage.io/pressingthumbs/
Once the beta is ready, you will be notified there and receive a key for testing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
