Full notes
Full Times of Progress update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Store
Times of Progress changes
Let's talk about the Research Tree. As you know, the game is set during the Industrial Revolution. It starts in 1800 and the research upgrades are planned throughout the century, mimicking real-world inventions that happened during the period.
However, it won't be the scientists in your city who all invent the Steam Engine, Cement, Organic Chemistry, the Typewriter etc etc. That would be a handful of very formidable scientists! Instead, your city is part of the Revolution happening throughout the (game) world and unlocking technologies in-game means importing them from outside of the city.
New inventions are scheduled along a timeline, but don't unlock until you spend points on them, like in any tech tree. What your scientists at your local Research Institute can do, instead, is accelerate the arrival of this new tech, meaning that you will actually be able to change the location of nodes in the research tree.
Here are some chains of inventions and their effects:
Electrolysis → Atomic Theory → Dynamite → Tunneling. For example, Dynamite gives you the ability to remove small Hills and Mountains on the map that block your way, Tunneling allows you to place Railways inside Hills and Mountains directly.
Water Frame → Spinning Mule → Sewing Machine → Jeans. For example, Sewing Machine improves efficiency in clothing industry buildings but reduces the number of workers needed, increasing unemployment. Jeans improve miners efficiency and health.
Aluminum → Food Canning → Hall-Héroult Process. Here Aluminum unlocks the Smelter and is a new tradable material. Food Canning unlocks the Cannery and the ability to store and distribute Food more efficiently. Hall-Héroult Process increases the production rate of smelters and the number of workers needed, so more employment is possible.
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Source
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