Full notes
Full Times of Progress update
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What changed
- Gameplay
Times of Progress changes
I’ve been busy with the Orders System lately, so I thought I would tell you a little about it.
In “ Times of Progress ”, like any other resource management games, resources need to get from warehouses to industries and back.
There are no manually set routes though: an industry that needs a certain Resource will look for the closest Depot (or its larger version, a Warehouse) and issue an Order to it, requesting a certain amount of the Resource they need (eg: Coal).
The Depot then sends to the industry their Coal and the industry starts producing.
Depots also issue Orders themselves: they are constantly trying to refill their stock from nearby industries.
The system is very flexible: if you decide to delete a Depot, industries will look for another one, which might be a little further away. The same goes for industries being deleted, or not being currently active: the Depot will try to refill its stock from somewhere else, fully dynamically.
The same goes when adding new Depots, or expanding the Road or Railway system: as soon as there’s a more efficient route to get the resources needed, it will be chosen automatically by the game, giving maximum flexibility and avoiding any tedious manual adjustment, so that you can focus on what makes the game fun: expanding your city, reaching your goals and unlocking new content.
Take good care of yourself and until the next one!
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