Full notes
Full Times of Progress update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
Times of Progress changes
It’s time for the first update about Times of Progress!
In these updates I will dive a bit into the mechanics of the game and explain how the game works.
Today I will talk about Housing Upgrades. It’s at least inspired by Caesar III's similar mechanic, a game that I completely loved growing up as a kid and sunk hundreds of hours into it.
In Times of Progress you start by building Towns. They look like this:
There’s no zoning because housing buildings placement is very important and you must be in full control of it. So you decide where individual Towns go, they will have some basic Needs. Namely Food, Employment and Health.
Having access to these will keep the citizens happy, but to upgrade to the next level they will also need to have access to a certain degree of Safety and Basic Education.
Once those are satisfied, they will upgrade to Suburbs:
Suburbs host more citizens, which means more workers available and a wider range of influence, so that workers can be employed further away and so on.
To reach the next level and become City dwellers, they’ll also want access to Higher Education and Entertainment.
Cities offer yet more space for citizens and have an even wider range. Here is how they look:
You also need to keep on satisfying those needs, otherwise there’s a risk that citizens become unhappy. If their needs are neglected for too long then their houses will Degrade, which will bring a number of issues that will need to be addressed. But that is a topic for another update.
Until the next one!
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Source
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