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Steam News27 September 20214y ago

Previews & Logs

So I'm sure you've all noticed when you wishlisted the game or found it, there aren't a lot of clips or screenshots that really show the gameplay in enough detail. There's a reason why that content is missing.

In this update3

Full notes

Full Timelines: Frame of Mind update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions5 changes0 removals
  • Gameplay
  • Store
  • Compatibility
  • Server
changedSo I'm sure you've all noticed when you wishlisted the game or found it, there aren't a lot of clips or screenshots that really show the gameplay in enough detail.
changedScope Changes and ProgressThe Demo is over 50% completed. However, a lot of the work done has been internal and cosmetic. The details and work needed to show levels and gameplay are still being designed and built.
changedOriginal & New Development LogsBefore, I used to write short changes on bullet point lists on a public google doc. Now, with my website in public beta, you can view the changes in real-time, along with a progress tracker to show the Demo stages.
addedOriginal & New Development LogsSomething else to mention is that I'm adding new types of Devlogs here that were originally exclusive to my Discord server; Visual Development Logs.
changedOriginal & New Development LogsLinks to those are on the store page.
addedTL;DR:The game still needs more time to have enough content to show in-depth gameplay, and new logs are coming here to show development in great detail.

Timelines: Frame of Mind changes

changedSo I'm sure you've all noticed when you wishlisted the game or found it, there aren't a lot of clips or screenshots that really show the gameplay in enough detail.
changedThe Demo is over 50% completed. However, a lot of the work done has been internal and cosmetic. The details and work needed to show levels and gameplay are still being designed and built.
changedBefore, I used to write short changes on bullet point lists on a public google doc. Now, with my website in public beta, you can view the changes in real-time, along with a progress tracker to show the Demo stages.
addedSomething else to mention is that I'm adding new types of Devlogs here that were originally exclusive to my Discord server; Visual Development Logs.
changedLinks to those are on the store page.

So I'm sure you've all noticed when you wishlisted the game or found it, there aren't a lot of clips or screenshots that really show the gameplay in enough detail.

There's a reason why that content is missing.

Scope Changes and Progress

You see, the game was still in early development when the page was created. It was a smaller scope that I thought I could get done in a few months. However, as more detail and work was done on it, I wanted to increase the detail to something I knew I could be proud of and give enough content for players to enjoy.

The game has been in development for over a year. However, the series it's part of has been in development for 6. I wanted to make sure that the first release was a good starting point.

Before, I was rushing it. Now, I'm doing what I can with my current situation to turn it into something better than what was initially shown.

This also explains why I had to delay the release a few months back. I needed more time before I could even get Demo out, let alone a playable build.

The Demo is over 50% completed. However, a lot of the work done has been internal and cosmetic. The details and work needed to show levels and gameplay are still being designed and built.

This means that it's still too early to show a full in-depth experience. However, the Tech Demo clip still shows the mechanic in 2 of its uses. There are a lot more in-game, and once I have enough content, you'll get to see it in full.

I do, however, have something to show how development is going on a more in-depth and frequent level than before.

Original & New Development Logs

Before, I used to write short changes on bullet point lists on a public google doc. Now, with my website in public beta, you can view the changes in real-time, along with a progress tracker to show the Demo stages.

Something else to mention is that I'm adding new types of Devlogs here that were originally exclusive to my Discord server; Visual Development Logs.

Visual Development Logs contain in-depth and detailed written logs describing major changes and progress when enough content is available.

The reason these were exclusive before was due to them taking a while to write and translate on platforms which made it more trouble than it's worth. That is until now!

With the logs now easier to write with the help of Twitter's Revue, I can post the logs here and on other platforms as well.

After this announcement, I'll be posting the most recent log, which was posted yesterday morning.

The logs will help give further insight into development progress when you want to know more than what's shown on the website or Twitter.

Links to those are on the store page.

TL;DR:

The game still needs more time to have enough content to show in-depth gameplay, and new logs are coming here to show development in great detail.

I wanna end this announcement by saying a major thanks to those who have wishlisted and continued to support the game, despite its public progress flow.

It really means a lot to get any support. I never even thought I'd get 10 wishlists, let alone almost 150!

I'm still doing what I can to get this game out and make it worth the wait. Remember, it's just me working on it since I can't exactly hire help for legal and financial reasons. However, development hasn't been impeded in any way, shape, or form. I've just been taking time to make it better than what it was before the graphical changes.

Hope you all enjoy the first log and hope this answered the question as to why the gameplay is missing from the page.

Any questions you have, feel free to post them in the comments.

Until the next post!

  • L

Source

Steam News / 27 September 2021

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