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Steam News24 February 20264mo ago

UI Overhaul — new navigation, deeper stats, and the long-requested mini-map

We’ve completed a full UI overhaul for Time Shock. Over the last two weeks of playtesting and feedback, we rebuilt the interface for faster readability and clearer navigation under combat pressure.

In this update4

Full notes

Full Time Shock update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • UI and audio
  • Maps
  • Gameplay
changedWe’ve completed a full UI overhaul for Time Shock.Over the last two weeks of playtesting and feedback, we rebuilt the interface for faster readability and clearer navigation under combat pressure. This is not a visual pass. It’s a functional redesign focused on moment-to-moment play. The main navigation has been reorganized so objectives, waypoints, and player stats are clear without interfering with combat.
addedSteam post imageWe’ve added the most requested feature: a compact mini-map for navigation during combat. We also tightened up navigation and objective compass which is now are easier to read and follow.
changedCompass NavThe objective compass and waypoint presentation have been tightened and are now easier to read and follow. The HUD and stats display have been consolidated and rebalanced for readability.
changedPlayer StatsVehicle handling is more responsive, rough level geometry has been smoothed out, and the environment has been tuned to better support the narrative.

Time Shock changes

changedOver the last two weeks of playtesting and feedback, we rebuilt the interface for faster readability and clearer navigation under combat pressure. This is not a visual pass. It’s a functional redesign focused on moment-to-moment play. The main navigation has been reorganized so objectives, waypoints, and player stats are clear without interfering with combat.
addedWe’ve added the most requested feature: a compact mini-map for navigation during combat. We also tightened up navigation and objective compass which is now are easier to read and follow.
changedThe objective compass and waypoint presentation have been tightened and are now easier to read and follow. The HUD and stats display have been consolidated and rebalanced for readability.
changedVehicle handling is more responsive, rough level geometry has been smoothed out, and the environment has been tuned to better support the narrative.

We’ve completed a full UI overhaul for Time Shock.

Over the last two weeks of playtesting and feedback, we rebuilt the interface for faster readability and clearer navigation under combat pressure. This is not a visual pass. It’s a functional redesign focused on moment-to-moment play. The main navigation has been reorganized so objectives, waypoints, and player stats are clear without interfering with combat.

Mini-Map

Steam post image

We’ve added the most requested feature: a compact mini-map for navigation during combat. We also tightened up navigation and objective compass which is now are easier to read and follow.

Compass Nav

The objective compass and waypoint presentation have been tightened and are now easier to read and follow. The HUD and stats display have been consolidated and rebalanced for readability.

Player Stats

Vehicle handling is more responsive, rough level geometry has been smoothed out, and the environment has been tuned to better support the narrative.

This update is coming in the next demo build. If you need keys, let us know:

https://alienscience.games.

— Time Shock devs

Source

Steam News / 24 February 2026

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