Full notes
Full Time Shock update
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What changed
- Compatibility
- Maps
- Performance
A Critical Milestone for Time Shock
The beta demo is now complete and beta testing is now going out to players. We are gathering invaluable data from players who stepped into our timelines and fought the machine army. Your feedback is making a world of difference.
We are now in closed beta.
A select group of testers are working with us to identify issues, new opportunities, stress-test every system, hunt down bugs, and ensure Episode One of Time Shock launches with the quality it deserves. This is the final push before release.
Where We've Been:
Built four complete missions with unique environments
Designed and balanced plasma rifles, railguns, rocket launchers, sticky bombs
Created AI enemies: mech spiders, kamikaze drones, hunting packs, giant bosses
Developed multiple combat vehicles: racers, hovercraft, moon buggies, armored cars
Constructed cyberpunk cities, moon bases, mechanized planets, nuclear wastelands
A game's worth of content, playable end-to-end
Where We're Going:
Fine-tuning combat feel and weapon balance with closed testers
Essential community feedback on pacing and difficulty curves
Narrative polish and story beat refinement
The crucial last 5% that separates good from great
The Timeline is Shifting
Fight across cyberpunk cities, moon bases, mechanized planets, and nuclear wastelands, futures separated by centuries, each one a battlefield in the war for humanity's survival.
The machines calculated every outcome. They thought that they accounted for every factor.
They didn't account for you.
Every weapon you wield, every timeline you infiltrate, every machine you destroy bends timelines in humanity's favor. Now, with closed beta testers helping us refine the gameplay, we're making sure this is a thrill ride to remember.
Combat feel. Weapon balance. Narrative flow. Performance. The crucial details that turn a player into humanity's last chance at survival.
The War for the Future Continues
The closed beta is the final calibration. Community testers are helping us iron out crucial issues that make the difference between a good game and a great one.
Episode One launches soon. It is more important for us to get this right than launch early.
Beta Tester Invite: Join the Resistance
Help us craft the next generation in vehicle combat.
Visit https://alienscience.games/ to request beta keys or j oin our newsletter.
Source
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