Full notes
Full Time Break Chronicles update
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What changed
- Compatibility
- Gameplay
- Performance
- Balance
- Fixes
- UI and audio
This beta branch patch addresses some bug reports and balance feedback for the recent Act 5 beta release.
Changelog for version 0.6.1b
Added some prebattle banter interactions for some of the new heroes
Added Act 4/5 victory stats and expanded favorite heroes to top 5 in the Hall of Records
Self-targeted AoE skills used by a summon will now use their summoner's party position as the center when hitting allies. This also fixes a couple crashes with Cop's summon ability
Taunt cannot be used by summons
Pursuer, Angel, and Fallen reclassified to Anomaly type
Reduced Space Marine's Pulse Rifle max damage from 60 to 50 per hit
Shifted some attribute points from Agility to Speed for Juggernaut
Reduced Technique bonuses on Bard's Inspirational and Master of Song skills from 25% to 20%, and turn delay decrease on Master of Song from 35% to 25%
Rebalanced a few Act 5 enemy comps, and generally limited them to only have one WRDN bot
Void Zombie enemy's skills buffed/modified
Changed Chill Fist enemy's passive from Flash Freeze to an armor skill, and buffed its Snow Plow attack
Soul Fist enemy now counter attacks with its primary attack
Reduced R3X Bot enemy's stun damage
Buffed or added various Act 5 boss skills
Increased act 5 enemy level by 1
Enemy HP increased a little in general for the highest level enemies, with an extra HP modifier for hard/insane difficulties on acts 3 and up
Decreased/removed player "pity" bonuses to hit chance and dodge chance for hard/insane difficulties
Fixed Hacker form Claire's Versatile quest not properly tracking stats across battles
Fixed Gambler's Uncanny Luck quest not properly tracking dodge requirement across battles
Fixed Space Marine's Xeno Hunter quest capping out at 6 instead of the required 10
Fixed Plague Fist enemy's Plague Punch skill being able to punch downed targets
Fixed Gunslinger's Combat Roll charge cost not resetting between battles
Fixed some counter attack skills not correctly applying added damage modifiers
Fixed one act 5 elite fight not not correctly being labeled as Extreme Danger
Fixed interface bug when cancelling out of selecting one of Space Marine's drones
Fixed a few typos in Act 5 content
Source
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